Eveliteshaders
What's new
EveLite Shaders v1.0.0 — Official Release
Lighting & Atmosphere
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Implemented screen-space volumetric lighting with real-time god rays.
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Added physically based sky scattering and dynamic cloud shadows.
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Overhauled ambient occlusion and direct shadow mapping for crisp surface contrast.
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Integrated custom tone mapping with subtle, filmic bloom and exposure adaptation.
Water & Fluids
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Rebuilt water shaders with multi-layered wave displacement and surface caustics.
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Added physically based screen-space reflections (SSR) for water bodies.
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Enhanced underwater refraction, light scattering, and depth-based murkiness.
Foliage & Environment
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Added wind-reactive waving animations for tall grass, crops, leaves, and hanging vines.
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Integrated distance-based atmospheric fog that blends seamlessly into the horizon.
Optimizations & Mod Support
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Built with native support for modern Iris and Oculus pipelines.
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Fully compatible with standard PBR (Physically Based Rendering) resource packs (labPBR / OldPBR).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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