Etherea Shader v0.1.1
What's new
This update introduces many important fixes, as well as some quality improvements and two additions.
Full changelog down below:
Added a new Crying Obsidian IntegratedPBR material
Added a new 'Biome Colored Nether Portals' setting
Improved SSAO quality in the distance, especially when zooming
Improved lighting in gbuffers_basic (leashes, selection outline, debug outlines, etc)
Fixed all SSAO precision issues
Fixed ghosting in very dark scenes
Fixed leash color being interpolated
Fixed lightshafts ignoring view bobbing
Fixed NaN infested sign text with labPBR in Iris 26.2+
Fixed view bobbing not applying on handhelds in Iris 26.1+
Fixed very subtle lightshaft leaking in caves during sunsets
Fixed schematics from Litematica being fully opaque (and possibly also fixed translucent overlays from other mods)
Tweaked the Nether Portal's colors to be more pleasing
Tweaked nighttime's horizon color to be a little less saturated
Made many internal changes regarding vertex transform calculations
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

