File Details
Escheridia
- R
- Jun 30, 2025
- 64.68 KB
- 559
- 1.21.5+6
File Name
Escheridia_V2.1.0.zip
Supported Versions
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- Iris
Welcome to another new update for Escheridia, this one is a massive one, so sit back, strap in and get ready for what might be a giant changelog
(you might be wondering why this is V2.1.0 rather than a first release. The project has been a public project outside of curseforge for a bit before now)
---Lighting---
- Improved lighting across the board, making it feel less awkward and more natural at all times of day
- Sunrise/Sunset - new warm lighting at sunrise and sunset, making it feel more cozy than before.
- Daytime - Lighting is now much more balanced and less blue hued. More shifted towards a yellow tone
- Nighttime - Didnt change much however its a bit darker now
- Water lighting recieved a few adjustments as well
- Adjusted the lighting of water to make shadows visible on its surface, as well as underneath
- Vanilla texuture now renders at certain angles, allowing for cleaner visuals without a normalmap
- Improved specular highlights
- Specular highlights were previously rendered with the reflection pass which resulted in their color (primarily on metals) to look incorrect.
---Atmosphere---
- Many changes have been done to the atmospheric effects to enhance your immersion within the world!
- Upgraded the sky model completely
- Sky now supports MIE scattering around the sun. The sun will now displace the colors around it in the sky
- Improved the colors of the sky to feel far less uncanny like in previous versions
- Upgraded the fog model
- Added an atmospheric fog to the environment
- Fog is influenced by the sun MIE scattering
- Fixed various issues with fog rendering over metals. they should now render correctly
- Added a new indoor/cave fog. It mostly smoothly blends between the outside atmoshpere and cave fog (it is a little strange)
- Resolved an issue with night fog being an incorrect brightness with the sky
---Materials---
- Improved sky reflections on metals
- It now behaves a bit more accurately for how it should look
- Updated sky reflections to include the sun MIE scattering and atmospheric fog
- Fixed an issue with reflections being slightly offset on water
- Added new Perfomance option for SSR. It uses faster calculations at the expense of accuracy.
- Added subsurface scattering. Leaves and more now allow the light to shine through them
- This has both a hardcoded and resourcepack mode. Currently you cannot mix labPBR and Hardcoded
- Reintroduced hardcoded emissive materials. These will now be in use if resource pack mode is set to hardcoded
- Added a new option to utilize hardcoded or labPBR materials
- Added a hardcoded metals option (not functional atm).
---Post Processing---
- Added Bloom
- currently bloom is non-configurable
- Added options to control contrast, saturation and brightness but they are currently not functional unfortunately.

