DreadShade

A dread-soaked post-processing shaderpack for Minecraft — creeping fog, bleak color grading, and tunnel-vision vignette built to make every torch feel like it's not enough.

File Details

DreadShade.zip

  • R
  • Jul 7, 2026
  • 4.36 KB
  • 45
  • 26.2+45
  • Vanilla

File Name

DreadShade.zip

Supported Versions

  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.19-Snapshot
  • 1.20-Snapshot
  • 1.21-Snapshot
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.4-Snapshot
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4-Snapshot
  • 1.19.3-Snapshot
  • 1.19.4
  • 1.19.3
  • OptiFine
  • 1.19.2
  • 1.19.1
  • Iris
  • 1.19
  • Canvas

Changelog — v1.0.0 (Initial Release)

Added

  • Core fog system — density scales dynamically with time of day (heavier at night) and rain intensity
  • Bleak color grading pass — desaturation, cold teal/blue tint, crushed shadow response
  • Tunnel-vision vignette with adjustable strength
  • Animated film grain with a subtle randomized brightness flicker
  • Edge-weighted chromatic aberration for a slight lens-distortion feel
  • In-game Shader Options menu with live sliders for:
    • Fog Density
    • Darkness Amount
    • Grain Amount
    • Vignette Strength
    • Desaturation
    • Aberration Strength

Compatibility

  • Tested structure for OptiFine and Iris + Sodium
  • No custom gbuffers overrides — falls back to vanilla lighting/shadows for broad compatibility

Known limitations

  • No ray-traced global illumination or PBR materials (post-processing only, by design)
  • Flicker effect is a fixed-rate pulse, not yet tied to nearby light sources

Notes

  • Recommended pairing: a resource pack that dims torch/glowstone brightness for extra light scarcity tension