File Details
DreadShade.zip
- R
- Jul 7, 2026
- 4.36 KB
- 45
- 26.2+45
- Vanilla
File Name
DreadShade.zip
Supported Versions
- 26.2
- 26.1.2
- 26.1.1
- 26.1
- 1.19-Snapshot
- 1.20-Snapshot
- 1.21-Snapshot
- 1.21.2-Snapshot
- 1.21.6-snapshot
- 1.21.1-Snapshot
- 1.21.5-Snapshot
- 1.21.4-Snapshot
- 1.21.9-snapshot
- 1.21.11-snapshot
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.2-Snapshot
- 1.20.5-Snapshot
- 1.20.3-Snapshot
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4-Snapshot
- 1.19.3-Snapshot
- 1.19.4
- 1.19.3
- OptiFine
- 1.19.2
- 1.19.1
- Iris
- 1.19
- Canvas
Changelog — v1.0.0 (Initial Release)
Added
- Core fog system — density scales dynamically with time of day (heavier at night) and rain intensity
- Bleak color grading pass — desaturation, cold teal/blue tint, crushed shadow response
- Tunnel-vision vignette with adjustable strength
- Animated film grain with a subtle randomized brightness flicker
- Edge-weighted chromatic aberration for a slight lens-distortion feel
- In-game Shader Options menu with live sliders for:
- Fog Density
- Darkness Amount
- Grain Amount
- Vignette Strength
- Desaturation
- Aberration Strength
Compatibility
- Tested structure for OptiFine and Iris + Sodium
- No custom gbuffers overrides — falls back to vanilla lighting/shadows for broad compatibility
Known limitations
- No ray-traced global illumination or PBR materials (post-processing only, by design)
- Flicker effect is a fixed-rate pulse, not yet tied to nearby light sources
Notes
- Recommended pairing: a resource pack that dims torch/glowstone brightness for extra light scarcity tension