DreadShade.zip
What's new
Changelog — v1.0.0 (Initial Release)
Added
- Core fog system — density scales dynamically with time of day (heavier at night) and rain intensity
- Bleak color grading pass — desaturation, cold teal/blue tint, crushed shadow response
- Tunnel-vision vignette with adjustable strength
- Animated film grain with a subtle randomized brightness flicker
- Edge-weighted chromatic aberration for a slight lens-distortion feel
- In-game Shader Options menu with live sliders for:
- Fog Density
- Darkness Amount
- Grain Amount
- Vignette Strength
- Desaturation
- Aberration Strength
Compatibility
- Tested structure for OptiFine and Iris + Sodium
- No custom gbuffers overrides — falls back to vanilla lighting/shadows for broad compatibility
Known limitations
- No ray-traced global illumination or PBR materials (post-processing only, by design)
- Flicker effect is a fixed-rate pulse, not yet tied to nearby light sources
Notes
- Recommended pairing: a resource pack that dims torch/glowstone brightness for extra light scarcity tension
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