Crystal_Shaders2.1.zip
What's new
Crystal Shaders 2.1 — Pizzazz Pass
✨ New Features
- Crystal Motes: Added drifting golden and green fireflies at dusk and nighttime, with faint golden pollen during the day.
- Crystal Streaks: Added subtle anamorphic light streaks trailing from bright light sources.
- Expanded Cloud Customization: Added new settings for cloud height, thickness, fading, and boxy geometry.
- Improved Cloud Appearance: Added smooth depth fading and customizable white-facing cloud surfaces.
- Enhanced End Sky: Improved Milky Way visibility and atmospheric detail.
☁️ Cloud Improvements
- Story Mode clouds now support the Spices Up Clouds resource pack's visual style.
- Added configurable cloud height and face fading.
- Added box-shaped cloud geometry with flat tops, bottoms, and vertical walls.
- Reworked depth fading for smoother cloud transparency.
- Added configurable white-facing cloud surfaces.
🌌 Sky & Atmospheric Improvements
- Increased Milky Way visibility and brightness.
- Improved nebula and galactic dust detail.
- Reworked Milky Way noise to eliminate artificial lattice patterns and straight edges.
- Improved galactic dust lanes and colour variation.
- Made the Milky Way appear as one continuous band.
- Improved the End's galactic visibility.
☀️ Sun, Moon & End Improvements
- Reworked the sun with realistic limb darkening and smoothly animated surface granulation.
- Replaced pixelated solar rays and rainbow effects with a smoother, more detailed solar corona.
- Improved the moon's glow and removed its rainbow corona.
- Fixed incorrect moon phase rendering.
- Fixed reversed waxing and waning moon phases.
- Fixed the moon rendering upside down.
- Completely rebuilt the End black hole with a dark cube, violet photon-ring glow, turbulent accretion disk, Doppler colour shifting, and gravitational lensing.
⚡ Performance Optimizations
- Optimized shadow filtering with early-out sampling, reducing unnecessary shadow calculations.
- Optimized TAA depth calculations.
- Reduced redundant calculations in volumetric godrays.
- Optimized water and screen-space reflection raymarching.
- Optimized cloud raymarching.
- Reduced unnecessary noise sampling in Crystal Motes.
- No intended visual compromises from the performance optimizations.
🛠️ Bug Fixes & Adjustments
- Fixed screen-space grain caused by Overworld and Nether light motes.
- Reworked light motes into smoother, larger, drifting atmospheric fields.
- Removed the experimental Crystal Lava procedural texture and restored original lava shading.
- Improved atmospheric consistency across the Overworld, Nether, and End.
⚙️ Compatibility & Settings
- Added new Crystal Signature Look customization options.
- Existing setting defaults remain unchanged.
- Existing visual presets retain their previous default configurations.
Note: This build has many bugs that haven't been fixed yet
This mod has no additional files

