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Crystal

A high end Minecraft shader to overhaul the game's visuals
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Crystal_Shaders2.1.zip

File nameCrystal_Shaders2.1.zip
Uploader
doveblonddoveblond
Uploaded
Nov 8, 2026
Downloads
13
Size
569.7 KB
File ID
9510145
Type
R
Release
Supported game versions
  • OptiFine
  • Iris
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1

What's new

Crystal Shaders 2.1 — Pizzazz Pass

✨ New Features

  • Crystal Motes: Added drifting golden and green fireflies at dusk and nighttime, with faint golden pollen during the day.
  • Crystal Streaks: Added subtle anamorphic light streaks trailing from bright light sources.
  • Expanded Cloud Customization: Added new settings for cloud height, thickness, fading, and boxy geometry.
  • Improved Cloud Appearance: Added smooth depth fading and customizable white-facing cloud surfaces.
  • Enhanced End Sky: Improved Milky Way visibility and atmospheric detail.

☁️ Cloud Improvements

  • Story Mode clouds now support the Spices Up Clouds resource pack's visual style.
  • Added configurable cloud height and face fading.
  • Added box-shaped cloud geometry with flat tops, bottoms, and vertical walls.
  • Reworked depth fading for smoother cloud transparency.
  • Added configurable white-facing cloud surfaces.

🌌 Sky & Atmospheric Improvements

  • Increased Milky Way visibility and brightness.
  • Improved nebula and galactic dust detail.
  • Reworked Milky Way noise to eliminate artificial lattice patterns and straight edges.
  • Improved galactic dust lanes and colour variation.
  • Made the Milky Way appear as one continuous band.
  • Improved the End's galactic visibility.

☀️ Sun, Moon & End Improvements

  • Reworked the sun with realistic limb darkening and smoothly animated surface granulation.
  • Replaced pixelated solar rays and rainbow effects with a smoother, more detailed solar corona.
  • Improved the moon's glow and removed its rainbow corona.
  • Fixed incorrect moon phase rendering.
  • Fixed reversed waxing and waning moon phases.
  • Fixed the moon rendering upside down.
  • Completely rebuilt the End black hole with a dark cube, violet photon-ring glow, turbulent accretion disk, Doppler colour shifting, and gravitational lensing.

⚡ Performance Optimizations

  • Optimized shadow filtering with early-out sampling, reducing unnecessary shadow calculations.
  • Optimized TAA depth calculations.
  • Reduced redundant calculations in volumetric godrays.
  • Optimized water and screen-space reflection raymarching.
  • Optimized cloud raymarching.
  • Reduced unnecessary noise sampling in Crystal Motes.
  • No intended visual compromises from the performance optimizations.

🛠️ Bug Fixes & Adjustments

  • Fixed screen-space grain caused by Overworld and Nether light motes.
  • Reworked light motes into smoother, larger, drifting atmospheric fields.
  • Removed the experimental Crystal Lava procedural texture and restored original lava shading.
  • Improved atmospheric consistency across the Overworld, Nether, and End.

⚙️ Compatibility & Settings

  • Added new Crystal Signature Look customization options.
  • Existing setting defaults remain unchanged.
  • Existing visual presets retain their previous default configurations.

Note: This build has many bugs that haven't been fixed yet

This mod has no additional files