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Complementary Shaders - Unbound

Transforming the visuals of Minecraft with exceptional quality, detail, and performance.

File Details

Complementary v4.2

  • R
  • Sep 23, 2021
  • 3.29 MB
  • 2.3K
  • 1.17.1+9

File Name

ComplementaryShaders_v4.2.zip

Supported Versions

  • 1.17.1
  • 1.16.5
  • 1.15.2
  • 1.14.4
  • 1.13.2
  • 1.12.2
  • 1.11.2
  • 1.10.2
  • 1.9.4
  • 1.8.9

Do NOT extract the file after downloading!

The biggest update Complementary ever got is here with even more changes than the v4.0 update.
You can expect to see an improvement in almost every single situation you can find yourself in Minecraft.

Changelog:
- Added rainbows that appear just after rainfall during morning or evening
- Added "Water Absorption" option. Enabled by default on the Extreme profile. Thanks to Niemand for the trick
- Reworked the colors and atmospherics during night and/or rainfall
- Tweaked the tonemap to get a more diverse color range on most displays
- Tweaked the early sunrise and late sunset color to look warmer
- Tweaked the light color on the ground during morning/evening
- Tweaked the sky horizon during the day
- Tweaked the blocklight curve when the Brightness slider in Video Settings is increased
- Tweaked subsurface scattering on foliage
- Tweaked both ambient occlusion types
- Improved the end portal/gateway effect to look three dimensional
- Added a new color calculation for the Ender Nebula during the ender dragon boss battle
- Added blocklight caustics to the underwater caustics
- Added "Chromatic Aberration" and "Chromatic Blur" options
- IntegratedPBR changes:
   - Added IntegratedPBR emission to Sculk Sensor and Enchanting Table
   - Glow lichen blocks are now emissive, but only in the dark in order to not ruin a builder tool
   - Improved the nether portal effect with a three dimensional look and some color tweaks
   - Increased the smoothness of Deepslate
   - Reduced the intensity of Noise-Coated Textures on a bunch of blocks
   - Tweaked Sea Lantern, Glowstone and Shroomlight emission
   - The "Emissiveness Multiplier" slider now also affects IntegratedPBR emissives
   - Fixed Lit Redstone Ore having too little block lighting
   - Fixed some blocks looking incorrect when World Curvature is enabled
   - Fixed cauldrons and copper ores having incorrect emission with some resource packs
   - Fixed deepslate copper ores having subtle emission on the deepslate texture
   - Fixed Deepslate Coal Ore not having a smoothness value
   - Fixed tripwire being slightly too bright near a light source
   - Partially fixed some emissives looking too bright with "Faithless" or "Bare Bones" resource packs
- Increased visibility in The Nether by pushing the fog away from the player
- Fixed the notorious problem where foliage shadows appear disconnected from the foliage
- Fixed maps in item frames flickering when observed from a distance
- Fixed Distance Blur causing excessive blur when zooming. Can be reverted via the new "FOV Scaled Blur" option
- Fixed block selection outline disappearing in Mc 1.17 when World Curvature is enabled
- Reworked the "Show Light Levels" option alongside a new "Hold Spider Eye" mode for it
- Added bloom scaling. This means you will get consistent results with the bloom regardless of your resolution
- Added "Night Brightness" slider together with options to tweak the night brightness during different moon phases
- Added an option to disable emission on specifically Iron Ore
- Added a slider to adjust the animation speed of the Ender Nebula
- Added "Waving Intensity" slider
- Tweaked the Nether ambient lighting
- Tweaked the labPBR emission handling to better match expectations
- Tweaked the "Versatile" selection outline mode to better do its job
- Tweaked Lens Flare to not activate during full moon
- Tweaked emission of end gateway beams
- Slightly tweaked blocklight color
- Slightly tweaked water caustic intensity
- Slightly tweaked water parallax intensity
- Made the wrong sky reflection fix on water slightly less aggressive
- Lava fog is now way less obstructive in Spectator Mode on Mc 1.17 and above
- Reduced the default Shadow Distance values
- Water reflections are now disabled on the Potato profile
- Removed "Legacy" light shaft type and renamed the default type to "Balanced"
- Fancy vanilla cloud shading now also work with Mc 1.18 cloud height
- Translucent reflections and the IntegratedPBR end portal effect now also work in Mc 1.12.2 and below
- The Ender Nebula now always overrides the BetterEnd sky. Versions and editions of BetterEnd that have different skybox internals have outgrown my ability to support all of them
- The "Handheld Bloom Reduction" is now disabled by default since it's not needed for most use cases
- Replaced the "Nether Bloom Multiplier" slider with a "Nether Bloom Strength" slider to overcome widespread misconception
- Changed how the fog distance sliders work to overcome widespread confusion
- Changed how the Vignette Strength slider works to make the results still look decent with higher values
- Turning "Real-Time Shadows" off no longer disables sun/moon reflections on blocks if "Specular Reflections" are enabled
- Merged the "Fancy Nether Portal" and "Alternative Nether Portal" options to a single setting
- The starter option Complementary Overlay is now an actual overlay
- Fixed Atmospheric Fog color not being consistent with the sky color during noon
- Fixed incorrect shadows sometimes appearing at the end of the shadow distance
- Fixed incorrect reflections on the windows of some underwater bases
- Fixed light shafts looking glitchy with odd resolutions on non-Nvidia GPUs
- Fixed translucents looking very slightly emissive with some settings
- Fixed Snow Mode causing a compile error when PBR is disabled
- Fixed void/cave sky fix breaking the visuals in some worlds
- Fixed "FramedBlocks" mod's blocks having broken ambient occlusion
- Fixed custom skies from resource packs not showing up below the horizon (applies to Mc 1.17 and above)
- Fixed some map icons disappearing when looking at maps at a specific angle
- Fixed beacon beams not having the correct handling in older Mc versions, or Iris, or future Optifine versions
- Fixed selection outline still being visible in some situations when Selection Mode is set to Disabled
- Fixed incorrect sun/moon reflections on water in some situations with Colored Shadows
- Fixed "Pixelated Shadows" option causing weird shadows on held items
- Fixed setting a rain color channel to 0 causing problems
- Fixed high Vanilla AO Strength values causing broken ambient occlusion
- Fixed IntegratedPBR enderman effect not being disabled on different RP Support modes
- Fixed custom water colors causing issues with Projected Caustics
- A ton of tiny changes