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Complementary Shaders - Reimagined

Preserving the elements of Minecraft with exceptional quality, detail, and performance.

File Details

Complementary Reimagined r1.4 Pre-Release 1

  • R
  • Dec 16, 2022
  • 224.15 KB
  • 7.8K
  • 1.19.3+6

File Name

ComplementaryReimagined_r1.4_pre1.zip

Supported Versions

  • 1.19.3
  • 1.19.2
  • 1.18.2
  • 1.17.1
  • 1.16.5
  • 1.15.2
  • 1.14.4

It's time for the pre-release period for the big color update.
If you encounter any problems, please report them to us in the Complementary Discord Server so that they can be fixed before the full version is out.

Changes in r1.4 Pre-Release 1, over r1.3.2:
- Improved ambient occlusion intensity calculations to look better in a wide variety of situations
- Reworked daytime sky, sunlight, ambient, and cloud colors
- Reworked rainy atmosphere
- Retweaked the tonemap handling with changes to the tonemap settings, a lot of color retweaks, and more
- Retweaked atmospheric fog with better colors and less obstructive distribution
- Added wind wave displacement effect to the water surface
- Added "Snowy World" option
- Added border fog blending to the clouds
- Tweaked foliage and leaf shading to look better especially during noon
- Tweaked the Nether light and fog colors
- Tweaked TAA to prevent rare smudges and slightly reduce flickering
- Tweaked entity and block entity lighting when the Entity Shadows option is disabled
- Tweaked underwater sun glare
- Changed some atmospheric fog conditions
- IntegratedPBR Changes:
- Improved the look of a bunch of light sources using a new material recolor method
- Retweaked a lot of light sources to better fit the new tonemap variables
- Added lava particle handling
- Tweaked the colors of many emissives including Lava, Fire, and Nether Stems
- Tweaked all particle colors to eliminate common particles looking brighter than intended
- Tweaked Vex emission to better suit the updated 1.19.3 Vexes
- Foliage color tweaks are no longer IntegratedPBR exclusive
- Leaf shadow optimisation is no longer IntegratedPBR exclusive
- Removed setting value colors in preference settings
- Fixed cloud lighting looking incorrect in situations involving mountains or big structures
- Fixed sun/moon light appearing on entities or items in caves
- Fixed Light Shaft colors getting less accurate in the distance
- Fixed dark cave fog appearing on terrain in some situations
- Fixed leaves having incorrect lighting when there is a light source block near them
- Fixed leaves getting split at the edges when waving