File Details
Complementary Reimagined r1.3 Pre-Release 2
- R
- Oct 18, 2022
- 218.25 KB
- 45.7K
- 1.19.2+5
File Name
ComplementaryReimagined_r1.3_pre2.zip
Supported Versions
- 1.19.2
- 1.18.2
- 1.17.1
- 1.16.5
- 1.15.2
- 1.14.4
The first Pre-Release of the biggest update yet for Complementary Reimagined!
If you encounter any problems, please report them to us in the Complementary Discord Server so that they can be fixed before the full version is out.
Changes in r1.3 Pre-Release 2, over Pre-Release 1:
- Fixed opaque particles not being visible on Iris
- Fixed Crimson/Warped Pressure Plates not having IntegratedPBR materials
Changes in r1.3 Pre-Release 1, over r1.2.2:
- Added "Rain Puddles" as an option
- Comes with "Puddles" and "Full Coverage" modes
- The style of puddle waves are affected by the "Water Style" option
- Puddle waves can also be observed on water if the Water Style is set to "Reimagined"
- Added "Motion Blur" as an option
- Added a setting to modify the selection outline
- Added a setting to modify the warmness of blocklight
- Added an option to disable Underwater Distortion
- Added an option to allow waving in closed areas
- Added support for resource pack skyboxes
- Added support for curved surface shading which some mods use
- Added "Subtle" option to Dynamic Handheld Lighting
- IntegratedPBR Changes:
- Added "Glowing Redstone Block" option
- Added fancy shading to Candles
- Added emission to Structure Block and Jigsaw Block
- Tweaked the brightness of Froglights, Sea Lantern, Glowstone, End Rod, Beacon Beam and Shroomlight
- Tweaked Sea Lantern, End Rod, Gold Block and Diamond Block specular materials
- Slightly tweaked the color of rain splash particles
- Tweaked ambient lighting in a bunch of subtle ways
- Tweaked Cave Lighting calculation to improve the visibility of darker areas
- Tweaked Light Shafts to look less dark after passing through glass
- Tweaked Sun/Moon Horizon to look more natural
- Tweaked rain atmosphere during night
- Slightly tweaked the morning/sunset sky
- Slightly tweaked TAA to reduce smudging
- Slightly tweaked water reflection intensity calculation to improve the look of some complex scenes
- Fixed boats causing glitchy shadows to appear on terrain
- Fixed boats showing water shadows inside them in some situations
- Fixed modded translucents' colored shadows being too bright
- Fixed some blocks like Sand looking a bit brighter than usual in the distance
- Fixed Lightning Bolts not being visible if RP Support is set to Basic
- Fixed Vines having incorrect lighting in some situations
- Fixed a calculation oversight causing reflections to look darker on some smooth surfaces
- Fixed End Portals/Gateways being broken with Optifine on Apple processors. Thanks to SpacEagle17#1350
- Fixed Soul Lanterns looking incorrect with some resource packs
- Fixed Coral Fans not having Coral properties when placed on a wall
- Extended the activation parameters of Scene-Aware Light Shafts
- Tweaks for a possible slight performance improvement
- Neatly reorganised Preference Settings
- Reduced bloom on Beacon Beams at distance
- Increased the intensity of Generated Normals
- Generated Normals and Coated Textures are now under Preference Settings
- Separated the options for Waving Foliage and Waving Leaves
- "Very High" Profile now increases Light Shaft Quality to Very High
- Updated license