CineReal — Cinematic Realism Shaders

CineReal — cinematic realism shaders for Minecraft (Iris + Sodium): filmic color grading, SSR reflections on water & blocks, block-shaped volumetric clouds with matching shadows, biome fog, and underwater god rays.
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Description

CineReal — Cinematic Realism Shaders

A cinematic, atmosphere-first shader pack for Minecraft (Iris + Sodium). CineReal blends filmic color grading with grounded, believable lighting — dramatic skies, mirror-like water, block-shaped volumetric clouds, and a moody per-dimension atmosphere — while staying true to Minecraft's blocky charm.

Cinematic grading

  • ACES filmic tonemapping with exposure control
  • Teal-&-orange split toning (cool shadows, warm highlights)
  • Vignette, film grain, chromatic aberration and an optional letterbox
  • Deep, non-milky blacks and dramatic sunrises/sunsets

Water & reflections

  • Real 3D wave ripples with distance-based detail
  • Screen-space reflections: water mirrors the actual scene — shores, builds, terrain
  • Sky and cloud reflections, with a soft moon/sun glint
  • Fresnel-correct reflectivity (grazing angles reflect more)

Block reflections

  • Metal blocks (iron, gold, diamond, netherite, copper…) reflect the scene, tinted by their own color
  • Polished/smooth blocks & quartz/prismarine reflect at grazing angles
  • Glass & ice reflect the sky and turn less transparent at glancing angles — like real glass

Sky & clouds

  • Custom block-shaped volumetric clouds: rounded puffs that connect into natural shapes and drift slowly
  • Cloud shadows on the ground that match the clouds above, with soft edges
  • God rays / volumetric light through trees and builds

Atmosphere

  • Biome-tinted (or plain white) distant haze
  • Underwater god rays — teal light shafts from the surface
  • Dramatic Nether (red haze, glowing lava) and aurora-style End sky
  • Waving grass, crops, leaves and vines with rolling wind gusts

Lighting

  • Warm, cozy block light with cloud-shadow sun occlusion
  • Emissive blocks and light sources bloom naturally
  • Caves & deep water stay readable, never washed out

Requirements: Iris + Sodium (recommended & tested). Also works on OptiFine where a compatible version exists.

The CineReal — Cinematic Realism Shaders Team

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