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Celestial

RTX-style ray tracing, real coloured lighting and coloured shadows in a dreamy night-sky shader, with zodiac constellations, a glowing Tiamat comet and rare cosmic events.
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Celestial_v3.1.zip

File nameCelestial_v3.1.zip
Uploader
AntiDqrkAntiDqrk
Uploaded
Sep 27, 2026
Downloads
3.6K
Size
159.9 KB
File ID
8987275
Type
R
Release
Supported game versions
  • 26.1-snapshot
  • 26.3-snapshot
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21-Snapshot
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.4-Snapshot
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.18.2
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.15
  • 1.14.4
  • Iris

What's new

Celestial v3.1

✨ New

  • 💎 RTX-style Ray Tracing (optional). A new Ray Tracing menu, off by default, that turns on the full ray-traced look. With it off, Celestial looks and runs exactly as it did before:
    • Real stained glass: windows glow like cathedral glass and throw deep-coloured beams through dusty air and rich coloured light across the floor.
    • Light beams through windows, doors and holes in roofs.
    • Realistic dark rooms: rooms and caves are lit only by the sky they can really see through their openings, plus the light bounced in.
    • Bounce light with colour: sunny floors light the room behind the window, and a red-lit floor tints the walls around it.
    • Glowing blocks as real lights with soft shadows and their own coloured pools.
    • Reflections on polished blocks (quartz, polished stone, glazed terracotta, ice, metal blocks): glowing blocks, coloured light and stained-glass windows shine in polished floors, even ones behind you.
    • Smoothed over time, so it stays clean and steady. Needs Iris 1.6+ and a strong graphics card.
  • Coloured shadows. Sunlight and moonlight through stained glass, ice, slime and honey throw vivid coloured light, and god rays through stained glass glow in its colours.
  • Coloured Room Glow. Coloured lights fill the whole room with their colour, like LED strips, instead of just lighting a spot beside each light.
  • Coloured held lights. Holding a soul lantern, copper torch, sea lantern, amethyst and other coloured lights lights the ground around you in their colour.

💡 Lighting

  • The sun now rises in the east, passes straight overhead at noon and sets in the west (Sun Path Angle 0; tilt it again under Sun & Moon if you like).
  • Coloured lights are more vivid, so the colour really shows when you place them.
  • Coloured light and shadows no longer depend on where you look: lights and walls behind you keep working.
  • Ray Tracing: light beams now only fill rooms, halls and caves, not the open air under overhangs, bridges and floating builds.
  • Ray Tracing: fixed sheets of light appearing in the air above and below you while flying, and beams flickering in layers across sunlit ground when you jump or climb.
  • Fixed streaky lines smeared across walls indoors when the sky showed through a door or window.

🕳️ The End

  • Leaving the black hole is now an event: a shimmering wall of bent light closes in as you reach its edge, and crossing it opens the view to the stars with the black hole towering behind you.
  • Fixed a glitchy cyan box that filled the screen when flying out onto the rings.

🔧 Fixes

  • Unlit redstone torches, empty respawn anchors and dry sea pickles no longer give off coloured light.

🌟 Constellations

  • A big clean-up of the sloppier figures across the themes.
  • The OG YouTubers line-up has changed, with several new faces and a redrawn logo or two.

⚙️ New settings

  • Lighting & Shadows: Coloured Shadow Strength, Coloured Room Glow
  • Ray Tracing: Ray Tracing, Rays per Pixel, Ray Length, Sky Occlusion, Bounce Light, Traced Block Light, Ray-Traced Reflections, Reflection Strength, Light Beams Indoors

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