Cartoonie 0.2
What's new
## Version 0.2 - "Initial Release" ### ✨ Initial Features - **Cel-shaded rendering system** - 8-level color quantization - Smooth color banding with interpolation - Cartoon aesthetic foundation - **Outline detection** - Depth-based edge detection - 4-directional depth sampling - Configurable outline thickness - **Basic lighting** - Simple texture sampling - Vertex color application - Alpha transparency support - **Post-processing effects** - Vignette darkening - Basic contrast adjustment - Color enhancement - **Hand item rendering** - Separate shader for held items - Basic lighting for first-person view - Normal-based shading - **Tonemapping** - Reinhard tone mapping - Gamma correction - HDR to LDR conversion ### 🎯 Design Goals - Create accessible cartoon aesthetic - Maintain good performance - Work with vanilla textures - Easy to customize ### ⚙️ Technical Foundation - GLSL 120 compatibility - OptiFine/Iris support - Basic gbuffer setup - Simple composite pipeline --- ## 🔮 Planned Features ### Version 0.4 (Future) - [ ] Customizable outline colors - [ ] Adjustable color banding levels via settings - [ ] Water shader with cartoon ripples - [ ] Sky rendering with stylized clouds - [ ] Optional shadow support - [ ] Screen-space reflections with cartoon filter ### Community Requests - [ ] Configurable lighting intensity - [ ] Support for more texture pack styles - [ ] Weather effects (rain/snow particles) - [ ] Nether/End dimension styling --- **Stay tuned for updates!** 🎨✨
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