BloodyShader[1.3]
What's new
README β \*\*BloodyShader Standard Update 1.3\*\* BloodyShader Standard β Version 1.3 Custom Update This update introduces new visual customization options and atmosphere improvements, focusing on a darker and more flexible horror-style rendering system. π«οΈ \*\*Fog System Improvements\*\* Added new fog color presets Fog colors can now be changed directly in the Shader Options menu Multiple atmosphere styles available, including: Red fog (default horror tone) White fog (cold/clinical look) Black fog (heavy oppressive darkness) Gray fog (neutral atmospheric mist)     β \*\*Fully configurable in Fog Settings\*\* π¨ \*\*Grayscale Filter Control\*\* Added option to enable/disable black & white filter Allows switching between: Classic monochrome horror look Full color rendering   β Toggle available in shader options π§οΈ \*\*Blood Rain System\*\* Added blood rain visual effect (red tinted rain particles) Creates a stronger horror atmosphere during rainfall Can be: Activated / Deactivated in Climate Options β οΈ \*\*Recommendation:\*\* Set Minecraft particles to MINIMUM for best performance and visual clarity when Blood Rain is enabled   βοΈ \*\*Performance & Style\*\* Optimized shader structure for stability Improved atmosphere blending between fog, lighting, and weather effects Designed for standard version (non-PSX 1.0 preset) π§ͺ \*\*Version\*\* BloodyShader Standard 1.3 A more configurable and immersive horror lighting system with customizable fog, grayscale control, and blood rain effects.
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