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Bliss Shaders

A well performing fantasy styled shaderpack with emphasis on scene variation and customization.

File Details

Bliss v2.1.2

  • R
  • Nov 23, 2025
  • 1.71 MB
  • 7.7M
  • 26.1.2+33

File Name

Bliss_v2.1.2_(Chocapic13_Shaders_edit).zip

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • OptiFine
  • Iris

nothing much for now... but large things are coming soon!!! come help test the unstable github branch of bliss! check the bottom of the project description!


# changes
- disabled TRANSLUCENT_ENTITIES by default. 
this setting is planned for removal by iris itself, and has many unfixable bugs already. what does that mean, visually? due to bliss being a deferred renderer, entities with translucent parts are really difficult to handle. iris's seperate_entity_draws feature allowed the shader to handle the translucent bits seperately, for mostly proper lighting. this includes things such as: banners, slimes, horse patterns, see-through player skins, breezes, and maybe alot of mod entities (both mobs and blocks). all i can say is, RIP.
- added new copper blocks for floodfill interactions.