Blind 0.2
What's new
# Blind Shader - Version Log *First stable version* ### Added - ✨ Cartoon banding system with 8 bands per color channel - 🖊️ Advanced depth-based outline detection - 🎨 Color saturation enhancement (1.05x multiplier) - 🌑 Smooth vignette effect with gradual falloff - 💡 Normal-based directional lighting - 📊 Multiple render target (MRT) support in gbuffers ### Technical Improvements - Outline thickness optimized to 1.6x multiplier for balanced appearance - Smooth transitions between color bands using smoothstep interpolation - Contrast adjustment reduced to 1.05x for comfortable viewing - Outline color shifted to dark blue-black (0.02, 0.03, 0.05) for softer look - 4-directional depth checking for improved edge detection accuracy ### Performance - GLSL 120 shader language for maximum compatibility - Lightweight composite rendering pass - Optimized texture sampling operations - Average performance impact: 5-10 FPS (varies by system) ### Known Issues - Transparent blocks (water, glass) don't receive outlines due to depth buffer limitations - Outline thickness may diminish at far render distances - Outlines appear more prominent during nighttime --- ## Planned for v0.3 - 🎛️ Adjustable outline thickness settings - 🌈 Custom color palette support - ☀️ Improved day/night cycle transitions - 💧 Better transparent block handling - ⚙️ In-game configuration options
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