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Blind

Simulates blindness with noise, pulse, and light distortion effects.
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Blind 0.2

File nameBlind 0.2.zip
Uploader
xsorasxsoras
Uploaded
Nov 2, 2025
Downloads
116.5K
Size
6.1 KB
File ID
7179009
Type
R
Release
Supported game versions
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.19-Snapshot
  • 1.17-Snapshot
  • 1.20-Snapshot
  • 1.21-Snapshot
  • 1.18-Snapshot
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.4-Snapshot
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4-Snapshot
  • 1.19.3-Snapshot
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • OptiFine
  • Iris

What's new

# Blind Shader - Version Log *First stable version* ### Added - ✨ Cartoon banding system with 8 bands per color channel - 🖊️ Advanced depth-based outline detection - 🎨 Color saturation enhancement (1.05x multiplier) - 🌑 Smooth vignette effect with gradual falloff - 💡 Normal-based directional lighting - 📊 Multiple render target (MRT) support in gbuffers ### Technical Improvements - Outline thickness optimized to 1.6x multiplier for balanced appearance - Smooth transitions between color bands using smoothstep interpolation - Contrast adjustment reduced to 1.05x for comfortable viewing - Outline color shifted to dark blue-black (0.02, 0.03, 0.05) for softer look - 4-directional depth checking for improved edge detection accuracy ### Performance - GLSL 120 shader language for maximum compatibility - Lightweight composite rendering pass - Optimized texture sampling operations - Average performance impact: 5-10 FPS (varies by system) ### Known Issues - Transparent blocks (water, glass) don't receive outlines due to depth buffer limitations - Outline thickness may diminish at far render distances - Outlines appear more prominent during nighttime --- ## Planned for v0.3 - 🎛️ Adjustable outline thickness settings - 🌈 Custom color palette support - ☀️ Improved day/night cycle transitions - 💧 Better transparent block handling - ⚙️ In-game configuration options

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