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Aurora_Lite

Based on MakeUpUltraFast, a heavily modified vanilla-style shader.
Main

Main

Description

AuroraLite Shader Pack

A vanilla-flavored Minecraft shader pack for Java Edition 1.20.1 and above, loaded via Iris.

This shader pack was created by modifying MakeUpUltraFast through Vibe Coding (AI-assisted programming).


About This Project

AuroraLite aims to provide moderate realism enhancements while preserving Minecraft's vanilla visual style, making the game look more refined.

Design Philosophy

  • Vanilla-First: Does not drastically alter the game's color palette; stays true to the original look
  • Moderate Realism: Physical sky scattering, realistic shadows, GGX specular highlights
  • Performance-Friendly: Built on MakeUpUltraFast (renowned for lightweight efficiency)

Modifications

Compared to the original MakeUpUltraFast, the main changes in AuroraLite:

Enhancement Description
Tone Mapping ACES Filmic (cinematic-grade tone mapping) replaces the original sigmoid
Shadows 12-point Poisson disk sampled soft shadows (original: 4-point)
Sky Rayleigh + Mie physical atmospheric scattering, realistic blue gradient
Lighting GGX specular highlight BRDF, realistic reflections on sun-facing surfaces
Post-Processing Saturation boost + vignette
Night Reduced moonlight brightness, increased ambient light for more natural nights
Sun & Moon Cropped pixel halos from vanilla textures, keeping clean square discs
Bloom Reduced bloom intensity to prevent overexposure

Installation

  1. Install Iris loader (1.5.1 or higher)
  2. Place this folder into the shaderpacks folder
  3. Launch the game and select AuroraLite under Video Settings → Shaders
  4. Minecraft 1.20.1 or above is recommended

License

GNU General Public License v3.0 or later

This work is a derivative of MakeUpUltraFast (LGPL-3.0).

In accordance with Section 3 of LGPL-3.0, since LGPL is compatible with GPL, this combined work is released under GPL-3.0 or later.

See the LICENSE file for details.


Credits

Original Author

Javier Garduño — Original author of MakeUpUltraFast

Referenced Shader Packs

Shader Pack License Notes
Sundial-Lite-Vivid GPL-3.0 Referenced for physical sky and PBR implementation
Sundial-Lite GPL-3.0 Referenced for GGX BRDF implementation
Revelation Apache-2.0 Referenced for realistic rendering techniques

Technical References

  • Karis, Brian. "Real Shading in Unreal Engine 4", SIGGRAPH 2013
  • Narkowicz, Krzysztof. "ACES Filmic Tone Mapping", 2016
  • Kutz, Zachary et al. "The Adobe Standard Material", 2021
  • Heitz, Eric. "Understanding the Rendering Equation", 2013

Technical Information

  • Loader Requirement: Iris 1.5.1+ (or OptiFine)
  • Game Version: Minecraft Java 1.20.1+
  • Maximum Resolution: Supports 1080p / 1440p / 4K
  • GPU Requirement: Graphics card with OpenGL 4.0+ support

AuroraLite — An understated, vanilla-flavored shader pack

The Aurora_Lite Team

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