File Details
AuraLite_ShaderPack.v1.0.6.zip
- R
- Jun 19, 2026
- 421.95 KB
- 365
- 26.2+35
File Name
AuraLite_ShaderPack.v1.0.6.zip
Supported Versions
- 26.2
- 26.1.2
- 26.1.1
- 26.1
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- 1.16.5
- OptiFine
- Iris
🆕 What's New in v1.0.6 — Procedural Lava & Heat Shimmer
Version 1.0.6 adds a physically-inspired procedural lava block renderer and a subtle heat-shimmer post-processing effect. It is a focused visual update on top of v1.0.5.
🔥 Procedural Lava / Magma (Block ID 10009)
- Block mapping —
minecraft:lavaandminecraft:flowing_lavaare now tagged with block ID10009inblock.properties. - 3D Voronoi cracks — the surface is generated with a procedural Voronoi crack field (basalt crust on top, glowing magma in the cracks) using a 4-step parallax occlusion raymarch for real depth.
- Animated convection flow — slow noise-driven convection makes the magma crawl and pulse.
- Localized hot spots & bubbles — rare high-contrast yellow-orange hot spots and short-lived rising bubbles add life without turning the surface into noise.
- Viscous waves — only the top face receives a slower, heavier vertex displacement so lava feels thick and molten.
- PBR-ready — the basalt crust is rough (0.95) while the magma cracks are extremely glossy (0.02), giving physically plausible highlights.
- Multi-pass coverage — lava is handled in
gbuffers_terrain,gbuffers_water, andgbuffers_terrain_translucentso it renders correctly on both Iris and Oculus pipelines regardless of which pass the loader assigns fluid blocks to.
🌡️ Heat Shimmer Above Lava
final.fshdetects lava pixels through a dedicatedcolortex2alpha signature (0.1) and applies a subtle, slow screen-space distortion that simulates rising hot air.- The effect is constrained by depth and by the lava mask, so it only affects pixels directly above or next to lava surfaces.
- New in-game options:
HEAT_SHIMMER(on/off) andHEAT_SHIMMER_STRENGTH(Subtle / Balanced / Strong), located in the[Post-Processing & Fog]menu.

