AlphaLook-Shader_9_46_8_TESTPREFINALVERSION_7.zip
What's new
Relative to AlphaLook-Shader_9_46_7_TESTPREFINALVERSION_6. 29 files changed: 18 vertex shaders (gbuffers_terrain, water, block, textured_lit, entities, entities_glowing in all three folders: root, world-1, world1), shaders.properties, 8 language files, CHANGELOG.md, CHECKPOINT.txt. No files were added or removed, and there are still 16 composites in each folder.
Added
- Far Lands: Mobs button in the Warped World folder, right after “Far Lands”. Off by default. When on, the jerks also apply to mobs, using the same horizontal shift as the world, so a mob stays in place relative to the ground. Works only when Far Lands is above 0. The description was added to all language files.
Changed
- Far Lands (FAR_LANDS): mobs and the Glowing outline no longer jerk; only the world moves in jerks (terrain, water, block entities, particles). Before, the jerks affected mobs too.
- Far Lands: the world shift is now horizontal only (XZ). Before, it also shifted the world vertically, pushing it up by as much as 3 blocks, so the higher the percentage, the lower the view seemed.
- Far Lands: the step is now rounded to the nearest value instead of down, so the shift goes both ways instead of always positive.
- The Far Lands setting description was updated (only the terrain jerks, and the view height does not change).
Fixed
- The view “dropped” as the Far Lands percentage increased (cause: the vertical shift, see above).
This mod has no additional files

