AlphaLook-Shader_9_46_7_TESTPREFINALVERSION_6.zip
What's new
Version 9.46.7
Added
General Settings
Added a new General folder as the first category in the settings menu. It includes:
- Pixel Style
- Self-Test
- Intro
- Information Panel
- Statistics Panel
- Biome Debugging
Water
Added the following subcategories: Look, Waves & Surface, Underwater, Rain & Splashes.
Weather
Added the following subcategories: Lightning, Rain & Puddles, Snow & Cold, Wind & Storm, Sky & Air.
Particles
Added the following subcategories: Look & Lighting, Behavior, Ambient Particles.
Post-Processing
Added the following subcategories: Camera & Lens, Image & Tone, Screen Feedback.
New Effect Modes
Added alternative modes for three effects while retaining their original modes:
- Grass AO Style: Classic / Pixel Roots
- Block Edge AO Style: Classic Frame / Crease Lines
- Ore Glow Style: Steady Glow / Twinkling Veins
Changed
Language Files
The language files "en_au", "en_ca", "en_gb", "en_pt", "be_by", and "uk_ua" have been brought into alignment with "en_us" and "ru_ru". Previously, these files contained 2,368 out of 4,733 keys. They now include all keys, including those for the new settings categories and effect modes.
Main Menu
The first menu page now contains only messages and the Continue to Settings >> button.
Water Depth Fog
Light absorption is now channel-dependent: red fades first, while blue is absorbed last.
Rain Fog
Added height-based fog that becomes denser toward the horizon and takes its color from the sky.
Rain Darkening
Rain-induced darkening and desaturation now depend on distance.
Flower Bob
Flower movement now uses two wave patterns, with each flower having its own movement phase.
Tall Grass Bend
The upper portion of short grass now bends along an arc when deflected.
This mod has no additional files

