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AlphaLook

Adds simple rays for example, or a glow effect. There's also an option to turn on hand sway. Or you can make the graphics look literally like Alpha
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AlphaLook-Shader_9_46.zip

File nameAlphaLook-Shader_9_46.zip
Uploader
DalgaManDalgaMan
Uploaded
Oct 8, 2026
Downloads
10
Size
1.1 MB
File ID
9101936
Type
R
Release
Supported game versions
  • 1.20.1
  • OptiFine

What's new

After publishing this version, I discovered that it contains several issues. Because of this, one or more later updates may be focused primarily on bug fixes and stability improvements.

 

AlphaLook-Shader 9.45.3 → 9.46

New files:
+ composite27.fsh/.vsh (post-FX + atmospheric particles) in all dimensions
+ deferred.fsh/.vsh (true SSR for metals)

Pixel style:
+ PIXEL_STYLE — global toggle (enabled by default)
+ Pixelated shadows, water highlights, caustics, spots
+ Screen vignettes, Damage Vignette, falling stars, blood stains
+ Underwater ripple and refraction on world pixels
+ Texture resolution fix for water patterns

Specular / Reflections / PBR:
+ Specular Mapping — real metals + environment reflections
+ Material tags in block.properties
+ Gloss for planks, netherrack, cobblestone (TERRAIN_GLOSS)
+ Redstone lamp and bell as separate reflective materials
+ TERRAIN_SSR — true reflections of terrain/mobs/sky in metals (via deferred)
+ Fixed effect button compatibility

Weather & puddles:
+ Puddles with automatic texture resolution (PUDDLE_RES)
+ Puddle edge sparkles, mini-puddles in depressions
+ Flicker suppression at long distances

Water:
+ Improvements to caustics, foam, flow, surface parallax, splash particles
+ Water mark is now written by all related effects

Post-effects (composite27):
+ UNDERWATER_BLUR, LENS_FLARE
+ LENS_DISTORTION, LIGHT_SHAFTS_POST
+ TONEMAP_MODE (ACES / Hable / Reinhard)
+ SCREEN_SHAKE, LOW_HEALTH_PULSE, SCREENSHOT_MODE
+ SHARPEN, CONTRAST_CURVE, BLACK_POINT, WHITE_BALANCE
+ DAMAGE_VIGNETTE
+ DOF and Motion Blur moved into postFX

Particles:
+ Game particles: GLOW, SOFT_EDGES, LIGHTING, SPARKLE, FADE_DISTANCE, WIND_AFFECT, SMOKE_CURL
+ Atmospheric particles: DUST, FIREFLIES, POLLEN, ASH, LEAVES_FALL, BUBBLES, UNDERWATER
+ Density / size / trails / motion blur sliders
+ Dimension awareness (Overworld / Nether / End)
+ Fireflies no longer suppressed without temperature/rainfall
+ Moonlight for dust and ash at night
+ Fireflies visible under lower sky light
- PARTICLE_SHADOWS and PARTICLE_COLLISION — stubs (not possible in shader)

Other:
+ STATS_PANEL (day, FPS, moon phase)
+ Info panel button fixed
+ Various small bugfixes

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