Alpha Piscium v1.10.0
What's new
Highlight
- Added parallax mapping with shadowing, SSGI support
- Added Primary Color Calibration and HSL Color Mixer controls to the display transform (by leed)
- Improved cloud lighting with a new multiple scattering technique
- Improved rendering performance across raster geometry, shadows, and post-processing
New
- Added parallax mapping with shadowing, SSGI support.
- Added independent RGB primary hue/saturation calibration and eight-band HSL hue, saturation, and luminance controls (by leed)
- Added configurable color-grading color space and transfer-function settings (by leed)
Improvement
- Improved cloud lighting with a new multiple scattering technique and boundary confidence
- Refined cumulus density/noise modeling, lighting, edge shaping, and detail textures
- Packed solid G-buffer TBN data in view space and removed redundant geometry varyings and shadow transforms
- Optimized PCSS, SSS, and translucent shadow sampling with reused random inputs, deferred gathers, early exits, and selective material decoding
- Reduced TAA, FXAA, RCAS, Bloom, and exposure workgroup and dispatch overhead
- Improved GI denoiser temporal stability
Fix
- Fixed GI denoiser accumulation ignoring
SETTING_DENOISER_HISTORY_LENGTHwhen clamping diffuse and specular history - Fixed packed G-buffer normal precision
- Fixed AABB clipping TAA history clamping
Misc
- Removed the obsolete
SETTING_BLOOM_RADIUScontrol and redundant post-processing pass wiring
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

