Alpha Piscium

High-quality realistic Minecraft shaderpack.
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Alpha Piscium v1.9.1

File nameAlpha Piscium v1.9.1.zip
Uploader
Luna5amaLuna5ama
Uploaded
Jun 28, 2026
Downloads
2.8K
Size
48.3 MB
File ID
8332750
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.20.6
  • 1.20.5

What's new

Highlight

  • Reworked ReSTIR GI reuse and denoising to reduce fireflies, specular instability, and temporal artifacts
  • Optimized the reuse texture pipeline to lower overhead while keeping clustered spatial reuse effective

New

  • Added water wave frequency and speed settings
  • Added a PowerShell shadesmith runner for configured local execution

Improvement

  • Improved ReSTIR spatial reuse with quad-group / 8-sample grouping, tighter pass limits, and reuse-texture packing changes
  • Improved specular GI stability with better temporal reprojection, pairwise MIS metadata handling, and specular-lobe-biased resampling
  • Reduced blur and flicker in denoising, TAA, RTWSM, diffuse AO, water surfaces, and auto exposure behavior at low FPS
  • Optimized shadow sampling and removed unnecessary work from specular reprojection and caustics filtering
  • Updated shader/options/program generation scripts for the current pass layout and multi-properties workflow

Fix

  • Fixed ReSTIR spatial reuse texture tiling and continue-trace discard issues
  • Fixed specular reprojection failure noise and over-blurred smooth reflections in the denoiser
  • Fixed the SETTING_DENOISER_ACCUM switch and the spatial-filter disabling setting
  • Fixed TAA edge-pixel out-of-bounds artifacts
  • Fixed screen-space shadow acne on very flat surfaces
  • Fixed indirect/program pass generation issues

Misc

  • Merged GI edge classification with volumetrics depth layers
  • Moved ReprojectInfo out of GI common utilities and cleaned up related reuse / temporal code
  • Removed obsolete caustics filter, redundant surface-position specular reprojection, and unused GI helper paths

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