Aetherium PTGI
What's new
Version 1.0.0 (Initial Release)
๐ Core Features
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Path-Traced Core Engine: Implemented full 3-bounce global illumination (GI) for indirect lighting in caves, structures, and heavy forest canopy.
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Spectral Glass & Gem Refraction: Added light dispersion through stained glass, diamonds, emeralds, and ice.
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Adaptive Volumetric Fog: Introduced altitude-based fog layer density with dynamic sunbeam scattering (god rays).
๐ง Water & Surfaces
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Built custom physical-based rendering (PBR) water shaders with realistic depth absorption and shore foam generation.
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Added wetness shaders for ground blocks during and after rainstorm weather events.
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Integrated parallax occlusion mapping (POM) support for 16x to 512x resource packs.
๐ Atmosphere & Skybox
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Custom night skybox featuring procedural auroras (enabled automatically in cold biomes).
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Dynamic point-light shadows for torch, redstone lamp, and glowstone block illumination.
โ๏ธ Performance & Optimization
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Implemented Temporal Anti-Aliasing (TAA) combined with dynamic fidelity scaling to maintain stable frame rates on mid-to-high tier GPUs.
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Added granular profiles: Performance, Balanced, Ultra, and Cinematic PTGI.
This mod has no additional files

