Hides entities and tiles serverside to improve client fps
- General
- +3
- 4.8K
- Jan 29, 2021Jan 29, 21
- 1.16
Using async path-tracing to hide BlockEntities/Entities that are not visible
- Miscellaneous
- +1
- 240.2M
- Oct 8, 2026Oct 8, 26
- 26.3
- NeoForge
Backport of Entity Culling (1.8 version, under MIT) to 1.7.10.
- Miscellaneous
- +1
- 15.5K
- Sep 1, 2023Sep 1, 23
- 1.7.10
- Forge
Improve FPS by skipping the rendering of hidden entities and block entities using a lightweight, configurable occlusion culling.
- Performance
- +1
- 38
- Nov 7, 2026Nov 7, 26
- 1.20.1
- Fabric
## VRAM Drop VRAM Drop is an optimization system designed to reduce unnecessary GPU memory usage by intelligently managing unused rendering resources.
- Performance
- +2
- 574
- Jul 18, 2026Jul 18, 26
- 1.20.1
- Fabric
Backport of Entity Culling Unofficial to 1.6.4
- Performance
- 1.4K
- Dec 24, 2024Dec 24, 24
- 1.6.4
- Forge
Proof that you are a worthy warrior. Join a server with multiple different PvP focused events. Without any need to grind for strength as all players having the possibility of instantly becoming a special grade. Are you a worthy jujutsu sorcerer?
- Mini Game
- +3
- 343
- Apr 21, 2026Apr 21, 26
- 1.20.1
- Forge
Throttles distant mob AI, culls off-screen entities, slows down far-away block entity ticking (except the ones you'd actually notice, like hoppers and pistons), and cuts particle count — deferring to Sodium/Lithium/EntityCulling instead of fighting them.
- Performance
- 18.5K
- Sep 17, 2026Sep 17, 26
- 26.3
- Fabric


