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zta project

1.19.2 the whole kitchen sink thrown out the window reshaping all defininitions with recpie updates to flow into eachother, a sense of balance, goals, and endgame, intended to scale on a server.
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zta project (EARLY ALPHA PLAYTEST)-pregen-ticking-forge-QoL.zip

File namezta project (EARLY ALPHA PLAYTEST)-pregen-ticking-forge-QoL.zip
Uploader
ZodaxaZodaxa
Uploaded
Jan 1, 2024
Downloads
19
Size
317.9 KB
Mod Loaders
Forge
File ID
4999911
Type
R
Release
Supported game versions
  • 1.19.2

What's new

mods:

added:
Chunk-Pregenerator (client and server, not needed either way)
Neruina - Ticking Entity Fixer
Entity Collision FPS Fix (client side)
Server Tab Info (client and/or server)

removed: 
(Disabled) Cannary - remains but it's disabled, further testing required

updated:
Corail Tombstone
ESSENTIAL Mod 
Mahou Tsukai
Occultism
Starter Kit

recipes:

configs: Inventory pets - disabled all dungeons, too many POI for world to handle, pets will be adressed in later updates.

misc: Forge version update from 43.2.23 -> 43.3.7 This has marginally improved memory performance related issues in the modpack Greatly improved server side performance

notes: Added pregen for utility and server functionality Constantly got Entity ticking for previously unknown reasons, such were harmless so Neruina was added, kept later as a fail safe Entity ticking only occured when deep pregening which is odd Disabling Cannary (keeping Pluto/Smoothboot) Seems to have mostly solved such Inventory pets are a back burner thing, seeing how dropping it's dungeons effects play. Remember this is still practically the Developer environment

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