File Details
ZombieLand 1.7
- R
- Jun 6, 2021
- 122.13 KB
- 446
- 1.16.5
File Name
ZombieLand 1.7.zip
Supported Versions
- 1.16.5
Hi, I'm finally back with a new update! I made A LOT of changes and I'm really exited about them!
- Mods added: Konkrete, CraftingDeadSurvival, Survive, Clumps, CraftingTweaks, HarderNaturalHealing, WaterStrainer, UnlitCampfire, LevelHearts, InsaneLib, IguanaTweaksReborn.
- Mods updated: MovingElevators, ImprovedMobs, JEITweaker, MobSunscreen, AutoregLib, BuildersAddition, Comforts, Cloth, Patchouli, Placebo, RefinedRelocation, rsgauges, FarmersDelight, FD_ Cookbook, DynamicSurroundings, Bookshelf, SeedDrop, Quark, CraftTweaker, EnhancedVisuals, JEI, CreativeCore, CarryOn.
- Mods removed: BedBenefits, CraftingDeadVirus, Diet, FishTraps, JustEnoughResources,.
- Was removed one of my favorite mod "Diet"... I'll upload it again, but in a future update, when I'll understand properly how to configurate it.
- Was removed thirst from the game, but now you'll have energy and temperature.
- Was Hardly Improved Zombies AI! Now they can break a lot of blocks! Check out description page for more info!
- As I couldn't remove some OP items from every single zombies, I doubled the maximum health to prevent oneshots!
- Now Crops will take x2 time to grow + Bone Meal got nerfed a little bit.
- Were changed a lot of craftings! (Check out Description + JEI for more info)
- Was simplified exp to prevent lag from mobs. (Clumps mod)
- Natural healing is a little bit slower to balance 40 points of health that you'll have.
- When campfires will be placed on the ground, they'll not spawn with fire. You'll need flint and steel to light it up!
- Were removed Fish traps, but were added Water Strainers that'll do more less the same thing but in a better way! Thanks to those, you'll be able to get some diamonds and emeralds for "free".
- Was removed Composter as it was a little bit too OP. Thanks to WaterStrainer mod you'll be able to craft worm bin that will give you more less the same thing that composter did but in a slower and more unefficent way.
- Zombies will now break stuff with their original sound!
- You'll Have 3 days before zombies will be able to break blocks. (2.0 difficulty)
- Was re-configured Quark.
- Was updated Kit start.
- Zombie Villagers won't spawn in the world.
A big thanks to DanRobzProbz for playing this modpack <3

