This is more or less a simple modpack overall: zombies, guns, and a colony to keep alive. Higher spawn rates while removing most non-zombie spawns. None of that pesky sunburn the zombies get. A couple of nice shaders alongside a flashlight create a nice scary atmosphere when exploring cities at night. Zombie awareness for the many zombie variants in the pack so they can slowly form a horde and wander toward you or your colony. Add-ons for MineColonies to help them defend better, with compatibilities to use the TACZ arsenal.
I would honestly recommend playing this with at least a group of two or more people, as otherwise it will become very difficult to defend the MineColony alone. It is still manageable solo, as the MineColony guards can use the TACZ weapons alongside Mekanism turrets with changed recipes so you can use them without fully delving into the Mekanism mod to help jump-start the MineColony experience. Spawn rates and other various configs are still likely to change as it is playtested more.

