WARNING: THIS MOD MIGHT LAG OUT YOUR PC! because theres so many zombies spawning in certain conditions! I Dont Recommend using this mod in low end pc!!!
READ DESCRIPTION FULLY!!!!!!
⦁ This modpack converts minecraft into zombie apocalypse survival
⦁ Zombies Mostly Spawns In Night, And The amount of zombies is insane.(depending on /zombieprobability settings) Zombies Mostly spawn in surface
⦁ It also add new combat systems and a new animations to Mob and players
⦁ A large variety of GUNS and MEELE wepons is added
⦁ OPTIFINE is must or ur "GAME WILL CRASH"
⦁ NEW horror NETHER with beast CREATURES
⦁ This is USEFULL for 100 DAYS survival content or just for time pass system
⦁ All spawn rates of mobs can be changed in game commands or disabled in config files
⦁ This modpack makes minecraft farmore better
⦁ NEW player rewival system is also added SO in servers u can rewive ur friends
⦁ Add statement "minecraft:zombies" is mob sunscreen modfile confic to prevent zombies from burning in day
⦁ Enable tissous zombie pack
⦁ IF u feel this is tough disable Epic seige mod
⦁ chances of Bloodmoon is customizable(config files)
⦁ Custom starting ear can be given to players according to items mentioned in config files (By default it is none)
IN GAME COMMANDS:
1. By using command /zombieprobability <number 0~100> don't set it to too high or tps will go down, initial value is 5(%)[recomended 25%]
2. /doeszombieburns <true/false> - This Command apply to newly spawned zombies and it doesn't apply to already-existing zombies initial value - false
3. /zombiespeedlevel <number> it determines level of speed effect applied to zombies. This Command apply to newly spawned zombies and it doesn't apply to already-existing zombies initial value - 1
4. /dokillallzombiesday <true/false> if its true. it will /kill zombies during day no matter what
5."/csg_ kit add <kit name>" to create a new kit from you inventory.
6./csg_kit add <kit name> adds/overwrite the specified kit with your current player inventory.
7./csg_kit give <kit name> [player] Give the specified kit to the target player or your self if no player is specified (Will delete all existing items first.)
8./csg_kit remove <kit name> Removes the specified kit from the system.
9./csg_kit list lists all kits.
IDK why some features are unsupported and cannnot be used for some computers
CONFIG EDITS:
mods.MobStages.addStage(String stage, String entityId);- Adds a mob to a stage. When it attempts to spawn in the world, it will check for nearby players that have this stage unlocked. If no valid players are found, the mob will not be able to spawn.mods.MobStages.addReplacement(String entityId, String replacementId);- Adds a replacement for the mob. If it fails to spawn, the replacement will be spawned instead. This requires that you add the mob to a stage first. This is optional.mods.MobStages.addRange(String entityId, int range);- Sets the range to search for players. The fault range is 256, and is automatically set for you. This is optional.mods.MobStages.toggleSpawners(String entityId, boolean allow);- Allows for mob spawners to ignore the stage rules and spawn the mob anyway.- FOR CUSTOM LOOTS STUDY THE DOCUMENTATION:https://loottweaker-docs.readthedocs.io/en/latest/
- HOARDS OF ZOMBIES CAN BE CONFIGED
- TORCHES LIMITATONS (IN hours) CAN BE CONFIGED
- by hitting F3+H. Then open creative and hover over a spawn egg or spawn item. You will see the extra information displayed use this mob id to blacklist mobs in badmobs config folder [ex: minecraft:spider]
- thicc entities mod will generate a full list of defaulted config values. This mod won't change anything by default, until you change the config.
EXAMPLE:
minecraft { player { D:armor=0.0 D:damage=0.0625 D:health=0.5 D:jump=0.5 D:reach=0.0625 D:scale=0.0625 D:speed=0.25 D:toughness=0.0 } }As an example, this config will put the player to the size of chisels-and-bits, including their jump height and speed.
- every night there is a chance of 5% (configurable) that a bloodmoon will rise. [0.05 = 5%] IF U WANT TO KEEP 20 or 40 % FOR EXAMPLE JUST CHANGE VALUES AS 0.2 or 0.4 in config files of BLOOD MONN MOD
Dimensional Setup
This mod adds dimension specific versions of all the methods in the previous section. The dimension versions accept the numeric dimension id as an additional last parameter. For example, mods.MobStages.addStage(String stage, String entityId); becomes mods.MobStages.addStage(String stage, String entityId, int dimension);. If a mob has a dimensional entry, it will override the global
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