
While I would love to make a fabric version of this mod, it's simply too much time for me to spend finding alternatives to everything to atleast make it playable, until I decide to finally stop working on forge, I won't make a fabric version. (I much prefer fabric however)
I would consider the pack unstable, that is, no mod is guaranteed to stay. Many changes will be made as it's slowly crafted into its final state.
Welcome to Zero Destination, a modpack with no goal as to what it is going to be. The focus is to have a varied and fun experience, and that will be crafted as the modpack is developed. The modpack is supposed to work best in a multiplayer environment, giving many different styles of players different avenues to enjoy their trip to end game. Because of this, the modpack is played in such an environment during development, meaning there may be many changes with both additions and removals of many mods, even large content mods. While it may not be perfect at first, each update brings it closer, as there is still many mods to discover and remove in time.
Due to the fact I dislike massive bloat in large modpacks, most of the actual content mods I add will tend to lean towards bringing something gameplay-wise to the table. Decor mods or mods that don't add much in terms of progression are more likely to be avoided since they mostly just make the game take longer to start up.
Zero Destination currently contains 164 total mods (Including libraries) that create a much different from vanilla survival experience, with many different early game and late game mods that will keep something to work towards.
Development will be slow or inconsistent while I am in university.

