File Details
Z-DEFENSE: Aftermath v0.2 (Early Access) w/ Z-DEFENSE: Survive DE & Z-DEFENSE: Prologue V1.2
- R
- Mar 22, 2026
- 928.15 MB
- 140
- 1.20.1
- Forge
File Name
Z-DEFENSE Aftermath.zip
Supported Versions
- 1.20.1
Z-DEFENSE: Aftermath v0.2
New weapons: Sagrado SMG, Remnant M16A1, Foreign Bullpup, SSW40 grenade launcher, Meltois (Explosive Plasma Sniper), 9mm SMG, Pull-bolt rifle, M1918, Modified Shotgun.
2 new vehicles (U.S.S.L Pickup and Truck) and another Cartel Truck spawn location.
Removed Cartel armor-set that was sold by Tymen as it didn't serve a meaningful gameplay purpose.
Anti-Tank RPGs replace the flamethrower emplacements seen at K.S encampments and bases (require a B.E.O to equip as per usual with emplacement weapons)
Added Sewers dungeon (Completion Reward: Sagrado SMG)
Adjusted Diamond ammo-box cost for Hector & Joe inventories and special-ammunition costs for all traders.
Tymen Quest added (Find the garage, Take parts from the wreck) the reward being the new Foreign Bullpup 7.62mm AR
K.S Rocketeers drops have been changed (7.62x54mm has been removed from the drops and was replaced by 12x .50 BMG)
Nerfed ☠ Cartel Sharpshooters firerate heavily and increased the damage making it more balanced.
Nerfed U.S.S.L Medic's HP and added the shield capabilities the U.S.S.L medic now has a 5-10% chance to block attacks
K.S Brats have had their HP lowered from 105 to 60 and now use their shields to deflect bullets (18% chance)
Added Mortar bill NPC to house at the exit-neighbourhood of the Sagrado Compound he offers you a quest "Detonate Explosives"
Added Joe's Food POI (Trader) and Vladimir from Z-DEFENSE: Prologue has made his return now in Mexico near FORT DELTA selling loot-room keys and potions.
Removed the Cyclone K.S Rifle weapon and it's ammunition (Battery bullets) which has been replaced by 5.56mm and the Remnant M16A1 (acquire via Bounty board).
Fixed an issue with Biometrically locked guns taking more than one B.E.O keycard if you had more than one on you when trying to equip it.
Tier 2 ammocrates now include more ammo and battery bullets were replaced with stacks of 5.56 in them.
Several huge performance improvements with NPC v NPC encounters.
Added various new notes, books and lore pieces around the map.
Reworked Squire Tony's trades and added several new items requiring Rotten Flesh in exchange.
Fixed missing button on armoured helicopter wheel in the first Sagrado Compound (one with Hector)
(during early access releases expect lots of empty terrain, bugs, glitches etc)
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No changes to the Z-DEFENSE: Prologue / Survive maps with this update check previous patch for what was changed recently.
Found bugs or have feedback? Join the discord here