A RPG modpack, using epic fight as it's main mod, I tried to make (almost?) everything compatible with the epicfight mod.
It contains a lot of very cool and epic mods.
To put it simply, you fight the way you want with the differents mods, there is a lot bosses to defeat and dungeons to conquers.
But when starting the game, you're way too weak for this, so you have a leveling system, and a lot of different weapons and armor to craft.
When you get strong enough, you can start exploring new dimensions and try harder challenges.
Note about multiplayer :
I have originally made this for me and my friends, so it is "multiplayer friendly", I did my best to improve how the modpack works with many players (the best example is the player revive mod). FTB teams is here as well.
Tell me about every issue you find (I know there will be a lot of them, and I already have some that I can't fix).
Note about the Epic fight mod :
Addons : Weapons of miracles, soul like universe, dual greatsword
Made compatible with most mods thanks to a custom datapack I made, and a mod : EFMCompat (which also adds trails).
There is also Epic Fight Battle Styles, it was required, but unfortunately the skills books it adds don't work.
Fighting stuff :
epic fight (obviously), with following addons : weapons of miracles, epic fight battles styles, guandao moveset, dual greatswords
epic samurai
Iron's spells and books (and an addon to craft ink)
Jet and elias armors
epic knights (and its addon)
aquamirae
artifacts
soul like universe
better trident
born in chaos
cataclysm
celesticynth
fabled weaponry
vampirism (this mod contains some cools weapons if you are interested)
mahou tsukai
MC dungeons weapons
relics
reliquary
relics of gaming continued
simply swords
Misc mods :
tool belt
dave's potioneering
jousting
cosmetic armor reworked and ydm's weapon master
MmmMmmMmmmm (a mod that adds a dummy to test your damage)
Bosses/Ennemies :
Born in Chaos
L_Ender's Cataclysm
EEABS's mobs
soul like universe
soul like demons
cracker's wither storm mod
alex's mobs
when dungeons arises
mutant monsters
gateways to eternity
aquamirae
RPG like stuff :
Epic stats (basically adds a leveling system, you can configurate it at will if you want)
Origins (plus some addons)
Vampirism (I added it, if you want to ignore it during your playthrough, you completely can)
Passive skills
apotheosis
paraglider
player revive
cloak and dagger
Shoulder surfing (WAY much better camera for third person, F5 to toggle between fps and tps).
Xaero map and minimap
MCA reborn (adds more "living" villagers)
Movement :
(I wanted to avoid the game being too annoying when going from a place to another, so here it goes) :
Parcool (a simple parcour mod, I edited the controls so it's easier to use)
Advanced hooks launchers
small ships
waystones (obsiously)
paraglider
mods about elytra : elytra slot, elytra bombing, elytra trims
Vanilla+ stuff and map generation :
biomes o' plenty
sky villages
CTOV (bigger and better villages)
geode +
corpse
enhanced visuals
healing campfire
healing bed
most of yung's mods
immersive structure
Also, new dimensions :
blue skies (2 dimensions)
twilight forest
aether
deeper and darker (not exacly a new dimension, but...)
Some misc mods :
advancement plaques
ambient environment
ambient sounds
apple skin
base camp
better invisibility
charm of undying
chipped
comforts
controlling (i have already set up everything so you don't need to worry about it when starting)
dynamic lights
dynamic trees
enchantment descriptions
ender dragon egg item drop
enhanced celestials
ftb ultimine (use it with $, you can ignore this mod if you don't want to use it)
ftb quests (contains nothing for now)
legendary tool tips
lootbeams
mr crayfish's furniture
nature's aura (this one is a little complex)
sophisticated backpacks
spit it out (to have some crash logs)
structure compass mod
trim effects
Obvious mods :
JEI and JER
Jade (hwyla fork)
I tried to cover everything I put in my modpack, I know there are too much mods, but I tried to make it so if you don't care about some mods (like vampirism or blue skies), you can just ignore them.
I'm still trying to make quests through FTB quests (so if you wonder why there is no quests in the ftb tab)
This goals of future update, to create some kind of "story line", things you would have to do.