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Yonder the Fog - A Cryptid Modpack

1.20.1 | Here be cryptids! Explore the Pacific Nortwhest, and journey yonder the fog. | Vanilla+, ambient horror meets cozy survival.
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Yonder the Fog: Wilderness Survival [0.1.1]

File nameYonder the Fog.zip
Uploader
fairyflyfairyfly
Uploaded
Oct 18, 2026
Downloads
25
Size
981.2 KB
Mod Loaders
Forge
File ID
9250459
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Welcome to the Wilderness Survival update! I've been hiking a lot lately, and it's given me a lot of inspiration for Yonder the Fog, and what I want to see in this game. I'm very excited to bring you this new curated release! I spent a long time figuring out where lag was coming from, finding a good balance of biomes, and I am also tentatively handing you a gun and a flashlight (as per park ranger regulations.)

ADDED

  • BloomingNature
  • Campfire Creations - finally, enjoy cooking more than just marshmallows over your campfire!
  • Flashier Flashlights, and Trashcans for the spent batteries, since you can't recharge them without Create or similar. Flashlights give no gameplay advantage I can think of, it's just for fun and immersion! :)
  • Good Ending - I am thrilled to introduce woodpeckers to the environment of Yonder the Fog, along with bottled fireflies and beautiful new environments.
  • MrCrayfish's Gun Mod [Unofficial] - Be good. As a ranger, it is up to YOU to store your gun properly, always check the safety, and never point your gun at anything you aren't trying to kill. Haha just kidding, blow bigfoot's head off if you want!
  • Serene Shrubbery - I feel I owe you an apology for not including this at launch. What was I thinking... my bad!
  • Spyglass Improvements - The perfect addition to this very spyglass focused modpack! Now you can holster your Spyglass in your belt (accessible through your accessories menu) and free up an inventory slot! Press Z to use it any time (but make sure to check your keybinds first.)

UPDATED

  • Angel's Weather - no longer relies on Polytone!
  • Hybrid Birds - The triumphant return of swans! Players who have been here for a few updates might remember swan populations booming to problematic levels after the introduction of Hybrid Birds, as they generate in any river. Any. River. Because almost all water that isn't a lake is labeled simply "River" in vanilla Minecraft, this made swans able to be found in the freezing arctic, the badlands, and even at bedrock. So we had to cull them. With the help of BloomingNature and YUNG's Better Caves, there are now more ways to classify rivers, and less places for swans to hold massive family reunions. But please, let me know if they are becoming a problem again. I think newly generated worlds should be fine, but old worlds might not have their already generated rivers reclassified, and there might be Swanmageddon once more.

REMOVED

  • Coastal Waves - Tragically, Coastal Waves had to go. I really like what this mod adds, but if any of you experienced the glitch that was causing a huge lag spike and teleporting you briefly into nearby dirt/stone upon join, that was this mod :(
  • Bathymetry and Biomes Reblended were removed. Biomes Reblended was causing lag, and Bathymetry was just cosmetic so it was put on the chopping block. If you liked it, feel free to add it back!

And finally, I figured out what was causing stuttering 70% of the time in creative flight. It was the keybind for Caribou Dash! So if you've experienced this issue as well, make sure to tinker with that!

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