The children yearn for the mines, and now you can too!
What this pack does:
This modpack is about doing whatever Mining and Crafting you might feel like, without so much stuff going on that you lose the MineCraft feel (in my opinion, this varies!).
What this pack does not do:
This modpack does not do it all. It's been my goal to avoid duplicate items, pointless blocks, and having too many mods to keep track of what any of it does. There aren't any quests, there's not 1000's of biomes, there's not 17 types of tomatoes, nor four different types of pine tree.
What's this modpack got?
Create 0.6
Everyone loves create. Or at least I do. There's some helper mods in there too, so you can farm, enchant, and feed those blaze burners a little easier.
Ars Nouveau
Ars is a classic magic pack, become a wizard! It's also got some compatibility mods with Create, so that's neat!
Farmer's Delight
Gotta eat, so you gotta cook. A few add-ons here as well, so there should be plenty to grow without it becoming too cumbersome.
Optimizations!
The baseline for this modpack was Optimized fps [(NEO)FORGE]. Credit where it's due.
https://www.curseforge.com/minecraft/modpacks/optimized-forge-forge
Biome Stuff!
The only biome stuff that's been added are Geophillic, Lithosphere, and whatever the tentpole mods add. I think that's a total of one new biome (Ars' Magic Forest), one new ore (Create's Zinc), and a handful of new stone types (All Create, I think....) . Oh, and whatever Farmer's Delight adds.
QoL Features
Starterkit, and several of Serilum's other mods, Waystones, Xaero's maps, Backpacked for simple backpacks, Storage Drawers, and more! About 150 mods total!
Later on
You can safely expect an update to this when Steam and Rails comes out with an update for the new version of Create. Or that Mushrooms to Wood mod gets updated for 1.21.1... Other than that, this should be a fairly stable mod pack.
What should I listen to while playing?
Dungeonsynth, obviously.