XII
I introduce you guys, (in nearly stellar conditions), to my first mod pack: XII. This mod pack is very much experimental and is me testing how far I can push music triggers. Still, this is my favorite modpack and it was fun working on this modpack inspired heavily by my favorite game, Final Fantasy 14.
Features
Music for every biome and dungeon, as well as combat in every single biome, and boss themes (If it gets annoying, I recommend turning it on only for boss fights, as those are the highlights). Plenty of armor, many dungeons, bosses from L_Ender's Cataclysm, Mowzie's Mobs, and much more. A dungeon dimension that provides infinite randomly generated dungeons you can play and explore, performance-enhancing artifacts, community-made EFM datapacks & mods, a vastly expanded nether with plenty of content, an incredible magic system provided by Iron's Spells and Spellbooks, a fairly competent multiplayer experience (definitely requires more tweaks), and a very very rare structure.
Recommendations
Play with large biomes at minimum. If you'd like, install a World Gen mod, BUT, It cannot add new biomes, otherwise, the music would not function right. For this reason, use Terraforged, Continents, or Tectonic (If enough requests are made, I will include support for different world-gen mods).
(Please contact me on discord @elyisbtw#0000 or comments if you'd like to make suggestions All feedback is appreciated).

