1.2
What's new
1.2:
- Add Sculk Infection mobs, compare to the storyline of World War Z - Warden Edition modpack
- disable [Mob Repellent] skill
- Replace Vic's Point Blank weapons with TacZ, with better animations and compatibility
- New 1st person animations ( buggy with TacZ yet )
- Zombies have a small chance to "horde" even there is not horde day
- Better mob AI
- Pillagers now always use TacZ guns
- Improve performance
- A great revamp for survival mechanics:
+ Physic trees and tree will no longer chopped with bare hand
+ Crops require sunlight and nerfs bone meal
+ New locational health and immersive healing mechanic
+ Rebalance tools entirely ( also backport copper tools )
+ Faster air ticks
+ Weight armor and terrain affect movement speed
+ Combat reworks ( no knockback spamming, armor rework, fix bow and crossbow damage, etc )
+ Mob loot changes and mobs with gears wil drop all the equipments
+ Hunger always drains even stand still; food will always edible even full hunger bar; faster drink consumption; hunger formula changes
+ Block toughness depends on Y level; ore generation reworks
+ Fireworks can take off Elytra and also players without Elytra even on ground. New meta for macer.
+ Rework potion mechanic and anything relates
+ And some others revamp...
This mod has no additional files

