Wold's Vaults - Vault Hunters Expansion

An opinionated and heavily customized, and modified Vault Hunters 3 experience.

File Details

Wold's Vaults-0.30.1.zip

  • R
  • May 27, 2026
  • 44.29 MB
  • 1.0K
  • 1.18.2
  • Forge

File Name

Wold's Vaults-0.30.1.zip

Supported Versions

  • 1.18.2

Wold's 0.30.1

Mod Changes

New Mod: MasuTab

Mod Update: Wold's Vaults Official Mod

Mod Update: MasuPlots

Mod Update: Unobtanium - Vault Hunters Fixes

Features/Changes

Server Performance: Throttled some methods that don't need to run every tick, improved logic for Scavenger Pouch, and disabled logic for a modifier that is not used at the moment, should save a good bit of server tick time especially on busier servers.

Vault Rang: Base cooldown reduced.

Wold's Vaults Nexus

Faster Server Transfers: When transferring between servers on the Wold's Vaults Nexus server, load time should be significantly faster. (thanks rizek)

Fixes

Fix: Vault Rang picking up fake items.

Fix: If you don't have interact permissions to a Magic Text block, will prevent you from opening the menu and saving changes to it.

Fix: Immortal Seal not mentioning that it is a 5% chance on hit to proc.

Fix: Remove accidentally included debug line.

Fix: Loyalty Vault Tridents now return from the void instead of being lost forever. (thanks aida)

Fix: Diffuse not scaling the radius of normal effect clouds.

Fix: When having enough of a vault currency in a vault recipe screen (ex. Vault Forge), will not show you have all of any items below it as well if you don't actually have it.

Fix: Fix some values of Shiny/Evo cards.

Fix: Fix Greater Golden core value (thanks avBatmage)

Fix: The new unique jewel models were never actually added, now they should be!

Fix: Abandoned Lab not having the correct chances for ores for a void theme.

Fix: Fixed Wild West room having more Living Chests and Coin Piles than intended.

Fix: Removed recipes for Dyenamics and Friends botany pots.

Fix: Fixed a possible server hang when a player teleports involving Quark.

Fix: Vault Rangs starting cooldown as soon as it leaves your hand instead of on return, should fix issues with effects not proccing while rang is on cooldown.

Developer Notes

Just a small update to fix a few things and some changes that have been made in the background during the new launch of the Wold's Vaults Nexus server. I am spending some time to enjoy playing on there, but I am still working on things here and there. :)

I'd love to give a shout out to caigan's pack, Ferret Business 2 - Vaults of Fortune, which is a spin-off of this one! It just recently released after quite a lot of work! If you like Wold's Vaults, I am sure it is worth a look!

https://www.curseforge.com/minecraft/modpacks/the-ferret-business-2-vaults-of-fortune