File Details
Wold's Vaults-0.30.0.zip
- R
- May 21, 2026
- 44.29 MB
- 190
- 1.18.2
- Forge
File Name
Wold's Vaults-0.30.0.zip
Supported Versions
- 1.18.2
Wold's Vaults 30
Mod Changes
Update: Wold's Vaults Official Mod
Update: Unobtanium - Vault Hunters Fixes
Update: Vault Hunters API
New: Create Walkable Tracks
New: MasuPlots
Features/Changes
Augment Station: Added "Underwater" group to station.
Underwater Theme: Can now be unlocked when discovering 4 Aquarium rooms in a vault. (still unlockable by getting theme via Augment Box and completing it as well)
Temporal Shards: Duration of each modifier has been altered to balance out these a bit.
Cards: Small tweaks to Evolution, Shiny, and Temporal cards values. (Temporal cards will see some minor reworking in future hopefully)
Alchemy Objective: The experience modifier for Alchemy now gives 5% extra experience instead of 20%.
Cake Objective: Each Cake now gives 5% extra experience in addition to all other bonuses.
Construction Deck Core: New deck core, adds additional slots to your deck.
Factory Room: Unique Crate in this room can now contain Deck Cores.
Deck Layout Preview: Card Decks now render an actual preview of your deck instead of showing the default layout. Added Arcane slots and additional slots will display if present. The preview will now display the color and type of card in the tooltip preview as well.
Fang Abilities: Cooldown reduced for Wall of Fangs and Hungry Maw.
Vault Portal: Block Carpentry blocks are now valid vault portal blocks.
Augment Box: Added Abandoned Lab and both Astral themes to the drop pool.
Unique Jewels: Now have fabulous new textures. (thanks rizek)
Vault Modifiers: A lot of the Wold's modifiers with no unique icon now have one. (thanks Qiyana)
Arcane Core: Removing an Arcane Core now removes the additional Arcane slots it adds.
Survival of the Fittest Challenge: Now requires surviving 30 minutes instead.
Greed Neuralizer: Added a Greed Infused Neuralizer that can reset your Greed Tree choices.
Crate Deck: Socket count reduced by 1 to bring it in line with balance of other decks.
Magic Text: Now only renders a barrier if you are holding a Magic text block in Creative Mode. (thanks rizek)
Etched Gear: Can now be transmogged.
Server List: Updated default server list. (only applies to fresh installs)
Fixes
Fix: Fixed the "All Themes" button in Void Crucible crashing the client.
Fix: Fixed the newly added themes causing a ticking player exception on servers when entering the vault portal.
Fix: Fix Fangs Maw having the wrong effect amplifier level for certain levels.
Fix: Fixed Fangs card icon showing as missing texture.
Fix: Architect Seal not creating Scaling Bingo objective on server (actually fixed this time)
Fix: Removed Wild from possible Knack card group requirements.
Fix: Fixed Red temporal cards being green.
Fix: Issues with Woldium treasure door texture.
Fix: Vault Globes in Comet Observatory not being usable.
Fix: Command suggestions that contain ":" in their text will no longer hang the client for several seconds trying to parse emojis. (thanks rizek)
Fix: Scavenger Pouch deposit not working in Unhinged Scavenger objective.
Fix: Void Core giving an unexpected bonus to deck even with no empty slots.
Fix: When over level 200, Wild modifier spawning unkillable Wraiths instead of Vault Dwellers.
Fix: Ballistic Bingo Blackout not actually requiring a blackout.
Fix: Trinket Pouch being placeable in non-Trinket Pouch slots.
Fix: Imbuement Altar ignoring modifiers that have higher tiers but don't match your level.
Fix: Ricocheting rangs targeting companions.
Fix: Fixed rangs unintentionally having no cooldown, reworked how attack speed decreases the cooldown, can go down to 0 cooldown at high attack speed.
Fix: Infuser expertise not applying when combining a Vault Map and Vault Catalysts at the same time.
Fix: Carapace preventing the effect of the Pitch Black challenge.
Fix: Etchings now only work if the item is valid for the slot you have it in.
Fix: Fix completing Zealot objective not counting as a completion.
Developer Notes
Hey folks! Might be a bit before next content update as I'll hopefully be busy playing on the new Wold's Vaults Nexus server! We are launching tomorrow at 11:00AM CST, with interconnected US and EU servers. Feel free to join in!
This is just an update that was put together while waiting for the last client-side mods for server launch to come out, focusing on fixing a few more issues. There are still more things in the works as I have time, and I know some contributors are working on some interesting things!

