Witherfall

The REAL hardest minecraft modpack. Lasts 20-30 minecraft days.

File Details

Witherfall V2

  • R
  • Jun 12, 2025
  • 611.49 KB
  • 29
  • 1.20.1
  • Forge

File Name

Witherfall V2.zip

Supported Versions

  • 1.20.1

Witherfall V2: Era of Infection

BUFFS

Tamed wolf heal chance per tick: 1/900 -> 1/200

Pillager shooting cooldown in ticks: 10 -> 1 

Mobs can no longer get stuck in boats, minecarts, etc.

Animal neutral chance: 35% -> 100%

Broken Script random event chance per tick: 0.03% -> 0.1%

ALL SPORE MOB HEALTH MULTIPLIER: 1.0x -> 1.5x

Spore mobs no longer starve.

Protohive minds needed to affect the world: 3 -> 1

Hide in block has been disabled.

Random Level Bonus: 0 -> 2

Level movement/flying speed bonus: 0.001/0.001 -> 0.003/0.003

Level explosion damage bonus: 0.04 -> 0.05

 

Reworks

Skeleton

Skeleton arrow inaccuracy: 0.2 -> 0.5

Skeleton bow charge ticks (20 ticks for full 9hp damage): 20 to 20 -> 12 to 15

Skeleton attack cooldown (in ticks): 2 to 2 -> 5 to 10

Shulker

Bullet leviation duration (in ticks): 50 -> 20

Bullet leviation strength: 7 -> 14

Ticks before first shulker bullet: 20 to 30 -> 1 to 1

Attack speed + this # of ticks for shulker fire rate: 20 to 30 -> 30 to 50

Ghast

Cooldown between shots in ticks: 1 -> 2

Number of shots: 2 to 4 -> 3 to 4

Blaze

Ticks between each fireball: 2 to 5 -> 1 to 2.

Fireballs shot: 4 to 24 -> 8 to 48

Recharge time in ticks: 20 to 20 -> 19 to 60

Charge time in ticks: 10 to 10 -> 1 to 40

Fireballs per shot: 2 to 4 -> 1 to 1

Blaze inaccuracy: 0.2 to 0.5 -> 0 to 4

Nerfs

ALL SPORE MOB DAMAGE MULTIPLIER: 1.0x -> 0.8x

Enderman can no longer force drop your hold item.

Chance for mob to hold pearl: 100% -> 50%

Wolves no longer gain double damage and health when tamed.

Creeper speed with a lit fuse: 0.65 -> 0.6

Animal hostile chance: 10% -> 0%

Flee speed for animals (near/far/aggro): 1.1/1.0/1.1 -> 1.0/1.0/1.0

Animal KB: 1.5 -> 0.5

What affect will the changes have?

Early game will be more tolerable with weaker skeletons and creepers, a long with a more generous distance for autolevel. The nether will be a little stronger with new ghast and blaze reworks. The broken script will be much more active. Spore mobs will actually do something. End game will be a miserable fight against both the wither storm, the broken script, and now the spore hivemind. Animals don't attack for no reason. Shulker bullets are used in the wither symbiont fight, so I changed them to work faster to up the pace.