Wave Defense V2
What's new
Adjusted config files. Should be far more possible now. Also, mobs that aren't from the Invasion mod should spawn.
Specific details:
Lowered spawn weight of Invasion mobs.
Adjusted Invasion mod night spawn settings:
(Pigmen are now T1 instead of T2 when spawned naturally
T3 Zombies are much rarer
T1 Throwers can now spawn extremely rarely
A couple of other minor adjustments
Maximum mob group size reduced)
Quivermob spawn weight and group size increased
IMPORTANT: Mob stats no longer are added to, as well as multiplied. This should also help with the fall damage inconsistencies; it'll be higher, but it won't deal tons of damage for a short fall anymore. This will also help with weak mobs hitting like a train.
This mod has no additional files

