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WALKING DEAD REMASTER-ED

A hardcore modpack inspired by RLCraft and ONMOD's Cursed Zombies, featuring challenging progression, remastered OG bosses, and a powerful new endgame boss, with frequent updates and revamped guns/extras.

File Details

Walking Dead Alpha 7

  • B
  • Nov 13, 2024
  • 200.51 MB
  • 43
  • 1.20.1
  • Forge

File Name

Walking Dead Alpha 7.zip

Supported Versions

  • 1.20.1
  • Made the following liquids useable in compression dynamo: Diesel (2,000,000 RF) Gasoline (1,800,000 RF) Kerosene (1,800,000 RF) NOTE: This makes them more efficient in a Dynamo instead of a TFMG Engine by a large amount. The Dynamos are now a direct upgrade over the TFMG Engines + Alternator which makes 1 bucket into 310 RF/t and ~180k RF total.
  • Removed all PureSuffering invasions except zombies.
  • Added recipe to turn Systeams Liquid Steam into Mekanism Steam Gas by using Oxygen and Cobblestone with the Ratio of 1:6 (Liquid steam is very dense, 270:1, actually. 6x seems pretty decent.)
  • Added recipe to Crack LPG into Ethelyne with 1x Biofuel and Hydrogen, with the Ratio of 1000:1000
  • Added recipe to Crack Kerosene into Ethelyne with 1x Biofuel and Hydrogen, with the Ratio of 200:1000
  • Added recipe to Crack Propane into Ethelyne with 1x Biofuel and Hydrogen, with the Ratio of 200:800
  • Added the ability to put Ammo Boxes into your belt slots.
  • Made the Inscriber take Radiance Alloy (Beyond atomic, needs nuclear fuel refining) and more mekanism items, removed old recipe
  • Added Iron Jetpacks - Mekanism Jetpack just isn't that good.
  • Added Draconic Evolution - Endgame armor set and the final enemy of the mod
  • Added Block Swap - Allows editing of blocks so that we can have only 1 type of ore and also disable Draconic Evolution ore from spawning.
  • Disabled Draconic Ore in Overworld, Nether, and End
  • Made a recipe to turn Apotheosis Warden Tendril into Liquid Abyssal by melting it with Alex Caves Acid in a Mixer that is Superheated
  • Made a recipie to turn Apotheosis Warden Tendril into Echo Shards at the cost of Superheated Sodium and Liquid Abyssal
  • Made a recipe to make Draconium Dust at the cost of Polished Venus Stone, Antimatter, and Molten Abyssal These recipes require you to go to the Alex Nuclear Cave, Killed several Wardens, Have a Fusion AND Fission reactor, and have gone to Venus to unlock Draconic Evolution.
  • Removed normal recipe for Thermal Expansion Machine Frames
  • Removed normal recipe for Thermal Expansion Flux Coils
  • Made a recipe to make Thermal Expansion Machine Frames that requires TFMG Plastic, Steel Plates, and Steel Ingots, gating Thermal behind steel and oil refinement.
  • Made a recipe to make Thermal Expansion Flux Coils that requires TFMG Plastic and Cinnabar, gating Dynamos behind oil refinement
  • Made a recipe to create Cinnabar from mixing redstone with Alex's Caves Acid
  • Changed the recipe for Mekanism Steel Casings to require Plastic, Enderium Plates, a Thermal Machine Frame, and Steel
  • Removed normal Iron Jetpack Coil recipes
  • Added Iron Jetpack Coil recipes - All of them require different tier mekanism alloys in the Pressurized Reaction Chamber.
  • Removed the ability to put TacZ Ammo boxes on your belt. Guns didn't recognize them to draw ammo from.
  • Zombies now spawn EVERYWHERE. Even in light! Make sure to have defenses around your house such as laser turrets and traps.

Next goal: Progression. Going to make the Undergarden needed in the first age to get to Thermal, and stuff from Blue Skies needed in the second age to get to Mekanism.