waccyy's Fantasia

A modpack aiming to capture the immersive fantasy RPG experience like the Elder Scrolls games.
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Fantasia 1.1.zip

File nameFantasia v1.1.zip
Uploader
waccyywaccyy
Uploaded
Feb 20, 2026
Downloads
103
Size
18.2 MB
Mod Loaders
Forge
File ID
7652247
Type
R
Release
Supported game versions
  • 1.20.1

What's new

# Fantasia v1.1

it is RECOMMENDED to start over.

## general tweaks & fixes
- added an additional buff to the maledictus soul (mana regen)
- optimized the boss souls code (hopefully)
- map atlases now doesn't need more maps to expand
- changed how npc spawning and scoreboards are handled
- nerfed parrying dagger
- nerfed hotbar muskets
- fixed zombie villagers disappearing
- removed a lot (if not, all) of conflicting recipes (ty april)
- fixed torchflower recipe
- fixed greybeard staff recipe
- removed the duplicate blue greenwich boots
- made structures spawn more often
- added glow
- weaponized the tools
- added leaves as a pathfinding blacklist for villagers
- enabled the mca grim reaper (for now)
- reduced max orb upgrades to 1
- fixed mca zombie villagers not spawning
- tweaked zombie villager spawn height
- changed slice map recipe
- heart rhodonites act like dark souls 2 lifegems
- disabled depth strider for horses
- tweaked the nether biome spawns
- configured the fall damage
- allurite cutting board recipe
- added niki's block textures
- added pillager caravans
- new equipment for pillagers
- more pillager patrols
- draugr patrols
- whales are not rare as hell anymore
- changed the netherite textures + tweaked some weapon speed
- spectralibur combat animations
- tweaked cataclysm's stats to make some mobs not too annoying
- added chunks fade in
- tweaked most dropped weapons sizes (my non-existent ocd was tweaking)
- fixed the non-existent mimic drops
- updated overgeared and fixed the configs
- pillagers now drop lifegems
- cheaper recipe for magnetic compass
- removed sleep tight
- updated the datapacks for the quest/scoreboards
- fixed sheep bug
- removed tigers
- added more heating recipes
- removed thrashers
- mini boss encounters
- touched up netherite textures
- zombies now have a moveset
- added "somewhere" option back in mca destiny
- boss defeat message on important ones
- changed grim reaper scythe into the spear of death
- gem alchemy (phase 1)
- guard villager variants
- added species
- added jaden's nether expansion
- added aleki ships
- new worldgen for overworld
- new worldgen for the nether
- added more structures to explore
- tweaked the sparcity of the structures
- added Salieri01's combat modifications
- added armor weights
- added mowzie's mobs
- added silly oddities
- changed how magic gear is obtained (devido iron's spells modifications)
- partial keep inventory
- sewing mechanic
- THE DIAMOND UPDATE
- visuals update
- coins replaced with numismatic overhaul
- radicaaprils' food update 
- fully implemented the passive leveling system
- LADY DEATH'S DUO
- added windswept
- salt can now be gathered in the early game
- added vial of revival
- added mercenaries (plains/solarian villages only, for now)
- changed supplementaries rope to farmer's delight rope
- fixed some armors not having qualities or weights
- lowered anti-softlock range (reduces lag on servers)
- replaced astrocraft with stellarview
- removed auroras (incompat, sadly)
- reduced biome sizes (hopefully)
- tweaked the shaders a bit, also should be a lil smoother
- some visual touch-ups (clouds, sky color, etc.)
- more unique features for ofydd & sior
- removed ghasts for now
- made musketeer pillagers less frequent
- updated enhanced ai
- removed some pillager spawns for some structures
- united hastings is now the the aenglik kingdoms
- band of the eagle is now the duchy of albreich 
- added environmental (HUNTING DEERS YEAAAHHHHHHHHHHHHH)
- building an iron golem gives you your materials back
- buffed default regen potions
- tweaked some weapon speeds + nerfed ISS weapons
- a lot of worldgen changes/compats
- reduced the durability of longbows
- brought back the 1.0 tooltips style + a lot of cleanup
- increased the repair rate for grindstones
- rolls can't dodge everything anymore
- custom logs have axe recipes now
- normal shields are BACK
- changed the vagabond gear
- replaced dead king with an immortal executioner
- fixed the mca blueprint
- proper scaffolding recipe
- removed armor trims (YOU DON'T NEED IT YOU HAVE ARMOR DECO)
- changed the mca destiny spawns - notably, the village spawns are just nearby villages rather than specific factions (it's been buggy lately ok)
- made all axes have the same attack speed
- village requirement is 2 buildings now
- changed the poor quality weapon speed modifier to -20% instead (stirdrem why)
- roll i-frames changes (YOU CAN'T ROLL THROUGH EVERYTHING ANYMORE)
- the parrying dagger behaves like blocking with a sword rather than a shield
- updated overgeared
- updated the overgeared recipes
- iron weapons and such need an iron anvil now rather than stone
- updated epic knights
- added equip load tooltips for armors
- changed the armor calculation
- magnetic compasses can be found in loot now
- updated the mods
- updated irons spells
- limited the spawn on outposts
- brought back the spawn options from earlier betas
- implemented a way to update the hall without needing to do a full reset
- added andre's irons spells balancing
- new textures for wrought stuff
- new npc: aaren the crow
- fixed the advancement plot progression
- readded ageing spawners but with a proper config this time
- reduced skreecher spawns
- changed how the advancement progresses stuff again
- fixed the questlog requirements
- added a recipe for the armorers template
- fixed the overgeared recipes that didn't need quenching
- added a proper steel knife recipe
- redid the stone hammer and chisel to be copper
- new texture for the casting furnace
- switched from item obliterator to reliable remover
- dual moons!
- added recipes for poison and wither antidotes
- made ants rarer
- changed a few more armor recipes to use the armorers template
- reduced spawns of hamsters, bisons. zebras and crows
- added epic villages
- removed mca breasts (armor incompat for like everything atp) 
- capped guard spawns to 15 in each village from epic villages (shit optimization job from epic villages)
- new custom hud
- implemented a smooth autohud
- new splash texts
- fixed rapier recipe (stop putting bugs/oversights in random ass threads oh my fuckigng god)
- fixed that one FUCKING pixel
- fixed the tags bc iron didn't backport it properly
- removed the other terracotta bricks
- removed the blood sprayer and grappling squok
- added rehooked
- changed the generic skeletons (the archers only have crude bows now so they can actually fire it)
- removed toucans (FUCK industrialization)
- removed enchanting tables ENTIRELY (FUCK gambling)
- TRADE OVERHAUL FINALLY
- devi's additional magic changes
- THE WROUGHTNAUT TOWER!!11111!!!
- added april's fishing overhaul
- fixed sior's ai
- actually added the chain hook to bastion and fortress loot
- disabled hammer and chisel usage in the hall and tower
- reimplemented the i-frames on damage
- added backpacked
- adjusted the backpack recipe
- made horses swim on water again
- few changes from the trades
- hp now always shows up when it's not full
- new menu
- changed to forge 47.4.10
- removed diet
- echo shards are now dropped by bosses and minibosses
- echo shards give soulbound
- nerfed recovery compass recipe
- added blabber
- fixed the double join issue with multiplayer
- the hall of decimus is now in a different dimension
- other small tweaks i can't keep track of

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