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VSMP - Magical Technical Realms

A modpack about using magic and technology to conquer difficult enemies and build your realms..

File Details

Magical Technical Realms-1.07.zip

  • R
  • Jun 9, 2021
  • 423.65 KB
  • 52
  • 1.16.5
  • Forge

File Name

Magical Technical Realms-1.07.zip

Supported Versions

  • 1.16.5

1.07
Updated Forge version to 31.1.30

MODS:
+Advent of Ascension
-Dungeon Mobs
*Carry On
*Cosmetic Armor Reworked
*JEI
*Diet
*Performant
*Repurposed Structures
*Occultism
*Silent Gear
*Simple Farming
*Sophisticated Backpacks
*Supplementaries
*Twilight Forest
*Valhelsia Core
*Valhelsia Structures

 

CONFIGS:
+Tamed Dragons no longer grief terrain
-Disable some Iron Jetpacks - lots of redundancy
-Reduced speeds on Iron Jetpacks to prioritize resource usage on servers
+Allowed Minecolonies in other dimensions - Use at your own risk!
+New recipe for Dungeon Door
*Disabled Whales & Crocodiles in the End
+Reduced damage, health, and XP drops of mobs within 800 blocks of world spawn
-Increased Dragon damage
-Increased newly spawned dragons' health
+Set Advent of Ascension mobs to only spawn 3000 blocks from world spawn
+Created conversion recipe for Occultism Tallow - turn occultism tallow into quark tallow (but not the other way)
*Mob spawns adjusted
+Dragons only grief weak blocks (dirt wood, etc)
+Minecolonies guards now have more health and damage to help contend with scaling health enhanced mobs
-Reduced some occultism rituals effectiveness and increased time required for work operations
-Increased AoA dimension scaling across the board by 2x (damage and health) on top of their normal scaling (will be adjusted with feedback)
-Disallow campsites in other dimensions
-Increase health and damage scaling in the Twilight Forest

-Fixed an error where Immersive Engineering was not installed for some reason