Description
# Villages Revolution

**The villages are fighting back.** A dark medieval world, inspired by the grim fantasy of Berserk, where something is spreading through the Overworld. The **Assimilated** turn every animal, villager and traveller they kill into one of their own, the dead of forgotten wars rise from their graves, and the gates to the other worlds are sealed.
Build up the villages, arm their guards, forge golems of iron and steam, lay rails across the land, and fight your way to the one creature that keeps the infection alive: **the Ender Dragon**.
## The story
1. **The infection** - The Assimilated are spreading. Learn what you are up against.
2. **The Ancient Factory** - Craft an Eye of Mech and find the underground lair of **The Harbinger**.
3. **The sealed Nether** - The Nether stays closed until The Harbinger dies. One kill opens it for the whole server.
4. **The four eyes** - Ignis, The Leviathan, the Ancient Remnant and Maledictus each guard an eye. The End portal will not open without all four.
5. **The End** - Kill the Ender Dragon and the Assimilated crumble to dust. For good.
A full quest book guides you through it all, in **English and French**.
## A harsher world
- Zombies and skeletons **no longer burn in daylight**.
- **Beds no longer set your spawn point**: only respawn anchors do, and they work in every dimension.
- **Revenants**, red-eyed undead knights, claw their way out of the ground in ruins, cemeteries and old battlefields. Coffins open when you walk by. Tombstones wake the dead at night.
- Your **corpse** keeps your items where you died.
## Villages that live
- **Millénaire** villages of seven cultures grow, build and trade. Earn their trust, from Stranger to Recognized Chief, and found your own village.
- One currency for the whole world: vanilla villagers trade with **Millénaire deniers** instead of emeralds.
- **Guards armed with muskets**, chief guards, artillerists with field and naval cannons. Kill a villager and every guard will hunt you down.
- Blacksmiths forge **tier 2 and tier 3 golems**: steam boilers, spinning gears and a gatling gun.
- Larger villages with new buildings: gunsmiths, workshops, towers and fortresses.
## Iron, steam and powder
- **Create** and its addons, **TFMG** steel, **Create Big Cannons**, Create Gunsmithing.
- **Minecarts Reborn**: two-seat minecarts, mining and builder minecarts, 3D rails, locomotives.
- Airships and planes with Create Aeronautics and Immersive Aircraft, siege machines for castle sieges.
- Knightly armor and weapons from **Epic Knights** and **Armor of the Ages**.
## Made for this pack
- **Villagers Revenge** - armed guards, golems, cannons, new village buildings.
- **Dead Bataillon** - Revenants, coffins, tombstones, haunted structures, sealed Nether and End.
- **Minecarts Reborn** - a full rework of minecarts and rails.
- **Millénaire Economy** - deniers instead of emeralds.
- **Villages Revolution Menu** - the title screen, with a little blood.
## Main mods
**World and villages:** Millénaire, Integrated Villages, Towns and Towers, Grim Kingdoms: Lost Structures and Ruins, Dungeon Crawl, Lootr, Waystones, Homeostatic Seasons
**Enemies and bosses:** Mutationcraft, L_Ender's Cataclysm, Beyond Bosses, Horror Element, Sons of Sins
**Technology:** Create, Create Crafts and Additions, Create Deco, Create Big Cannons, Create Gunsmithing, Create Radar, Create Hypertube, Create Aeronautics, TFMG, Immersive Aircraft, Siege Machines
**Building and life:** Dawn of Time: Builder Edition, Handcrafted, Supplementaries, Quark, Farmer's Delight, Immersive Furniture, Immersive Paintings, Chimes
**Quality of life:** FTB Quests, JEI, Xaero's Minimap, FTB Ultimine, Corpse, Neat, Sodium, Iris
## Requirements
- Minecraft **1.21.1**, **NeoForge**
- At least **8 GB of RAM** allocated is recommended.
Made by TankJesus.
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## Changelog
### 1.0.0
First release.





