VentureCraft- Shadow of the Void-1.9.zip
What's new
Major Changes
New Mechanic - Furled Maps
- Some Mobs now have varying chances to drop a specific Map to a rare structure!
- This feature is custom-made for VentureCraft using tools from LootJS and Irons Spells
- The Maps function just like Buried Treasure Maps once used
- Each Map tells you what Structure it locates, and what Dimension it works in
- Only use these Maps in their required Dimensions otherwise they won't work!
New Mechanic - Structure Restrictions
- Structures that are not meant to be explored early will now be Restricted
- Restricted Structures can still be entered, but you cannot Build, Place Blocks, or Interact with objects
- This serves to block OP loot in the early game and prevent accidental Boss spawning
- Restricted Structures will notify players that get too close
- Restrictions can be lifted by completing Quests and progressing as normal!
New Mechanic - Boss Recovery
- If all Players engaged in a Bossfight die, the Boss will heal to full HP
- This prevents cheesing Bossfights if your group is too weak
Multiplayer Scaling Overhaul
- Modifications to Loot Tables are now coded directly into Loot Tables with LootJS
- This means LootBags dropped by Bosses in Multiplayer should now drop Lore Books!
- LootBags are now color-coded depending on what Boss they drop from
- Keep in mind, this only applies to Multiplayer!
Weapon Recipe Overhauls
- Weapons now have totally overhauled crafting recipes similar to Armor Sets
- Expect many recipes to be totally different, some may no longer be craftable
- This is to balance out the Weapon Progression and make it more cohesive
Removed Boss - Nether Gauntlet
- The Nether Gauntlet was removed due to a documented bug in the BOMD mod (Damage Upstream)
- The bug is fixed in newer Minecraft Versions, but the mod-maker refuses to backport the fix
- Since no alternatives exist and I didn't want to publish my own mod just to fix this, the Boss was just removed
- The Boss's drop, Blazing Eye, is now Craftable
Progressive Difficulty Overhaul
- Difficulty scaling now causes a lot more changes to occur, which are all listed here
- Higher Difficulties now cause Bleeding Effects to last longer (+4 Seconds for Expert and +8 Seconds for Master)
- Nightmare Stalkers, Zombie Bruisers, Skeleton Thrashers and Dire Hound Leaders now only spawn in Expert Difficulty
- Lifestealers, Missionaries and Sir Pumpkinhead now only spawn in Master Difficulty
- Elite Skeletons, Piglin Brutes, and Piglin Alchemists may now spawn naturally under specific conditions when in Expert or Master Difficulty
- Undead Armies now have new enemies:
- Infested Zombies and Bogged Skeletons (Normal Difficulty)
- Elite Skeletons and the Ancient Demon Lord (Expert Difficulty)
- Health and Damage scaling of enemies at higher difficulties is now much more noticeable:
- 15% Damage and 30% Health increase in Expert Difficulty
- 45% Damage and 90% Health increase in Master Difficulty
- This DOES NOT APPLY to Bosses
- New Enemy Groups may appear as you explore:
- Skeleton Squad (2-4 enemies, Normal Difficulty):
- Skeleton (0-4)
- Bogged (0-3)
- Stray (0-4)
- Zombie Squad (2-4 enemies, Normal Difficulty):
- Zombie (0-4)
- Infested Zombie (0-3)
- Husk (0-4)
- Undead Army Scouts (3-5 enemies, Normal Difficulty):
- Zombie (0-5)
- Husk (0-5)
- Stray (0-5)
- Skeleton (0-5)
- Bogged (0-4)
- Infested Zombie (0-4)
- Piglin Deployment (2-4 enemies, Expert Difficulty):
- Piglin (1-4)
- Piglin Alchemist (0-3)
- Skeleton Assault Team (2-4 enemies, Expert Difficulty):
- Skeleton Demoman (1)
- Elite Skeleton (1-3)
- Zombie Professionals (2-4 enemies, Expert Difficulty):
- Zombie Clown (0-4)
- Zombie Lumberjack (0-4)
- Barrel Zombie (0-4)
- Zombie Fisherman (0-4)
- Piglin VIP (2 enemies, Master Difficulty):
- Piglin (1)
- Piglin Brute (1)
- Skeleton Muscle (2-4 enemies, Master Difficulty):
- Skeleton Thrasher (0-4)
- Mutant Skeleton (0-4)
- Zombie Muscle (2-4 enemies, Master Difficulty):
- Zombie Bruiser (0-4)
- Mutant Zombie (0-4)
- Skeleton Squad (2-4 enemies, Normal Difficulty):
New Feature - Tips
- On the Pause Screen, Tips may occasionally appear
- These can include information such as:
- Lesser known Vanilla mechanics
- Random Aether facts and mechanics
- Important VentureCraft mechanics
Bleeding Effect Improvements
- Bleeding can now be inflicted by nearly every Weapon
- Bleeding is now much more likely to happen when taking damage from enemies
- Armor Toughness now only reduces Bleeding Chance by 2% per point (Previously 3%)
Shader Support
- Not fully tested, use at your own risk
- Compatible with Moon Events
- Euphoria Patches available for Complementary users
- Pre-installed Shaderpacks:
- BSL Shaders
- Bliss Shaders
- Complementary Shaders Reimagined
- Complementary Shaders Unbound
Boss Rebalancing
- Slightly reorganized the order (mainly in Chapter 3)
- Doubled Decaying King's Damage
- Massively Buffed Void Worm's Damage and Health
- Slightly Buffed Frostmaw's Damage and Health
- Frostmaw, Umvuthi, and Ferrous Wroughtnaut no longer scale stats and loot in multiplayer due to various bugs
- Slightly Buffed Netherite Monstrosity's Damage
- Massively Buffed Health and Damage of Revenants
- Buffed Health and Damage of Prowler Drones
- Buffed Harbinger's Damage
- Massively Buffed Obsidilith's Health and Damage
- Slightly Buffed Void Blossom's Damage
- Slightly Buffed Night Lich's Damage
- Buffed Gob's Health
- Buffed Super Sniffer's Health
- Buffed Returning Knight's Damage
- Buffed Fallen Icon's Damage
- Slightly Buffed Final Boss's Damage
Minor Changes
- Added 3 more Lorebooks
- Demon Hearts now drop from all Demon types, with a chance to get a Demon Chunk from stronger Demons
- Nether Fishing now pulls up items instead of live fish
- Removed broken eyes for locating Bosses that did not work (replaced with Furled Maps!)
- Removed Pocket Magnets
- Removed Aqua Grandmasters due to overspawning and performance issues
- Removed the "Posture Breaker" and "Incendiary Attachment" Enchantments due to them having no usage
- Removed some useless items that were still obtainable
- Added more uses for many meat types
- Added new food items for Alex's Caves, Cataclysm, and Upgrade Aquatic
- Added more Gateways
- By Default, a Keybind now exists to directly open the Quest Screen (O key)
- Undead Army Enemies are now automatically highlighted
Fixed Issues
- Fixed a long standing issue where Thallasium was marked as a requirement for furniture recipes
- Fixed a long standing issue where Thallasium items were craftable with Iron, and vise versa
- Removed Dynamic Crosshairs to fix guns not having visible crosshairs
- All Enchantments now have descriptions available
- Golden Grove Biomes now display properly
- Fixed notifications such as "No Soulbound Weapon" appearing when using unrelated abilities
- Fixed some bosses despawning when a player dies in multiplayer
- Fixed a lot of recipe conflicts and inconsistencies
- Fixed some loot not being per-player
- Lava Sponges should now convert to Infernal Sponges
New Mods
- Even More Gateways
- Alexs Caves Delight
- Abnormals Delight
- Cataclysm Delight
- Tips
- Oculus
- Euphoria Patches
- Enhanced Celestials Shader Support
- ImmediatelyFast
- Radium
- Neruina
Updated Mods
- Farmer's Structures
- Sinytra Connector
- Loot Integrations
- Structory addon
- DNT addon
- Dungeons Plus Addon
- Dungeons Enhanced Addon
- Moog's Addon
- Towns and Towers Addon
- Better Archeology Addon
- Ice and Fire Addon
- Medieval Buildings Addon
- Awesome Dungeons Addon
- Dungeons Arise and Co Addon
- Moogs Nether Structs
- Trials Chambers
Removed Mods
- Dynamic Crosshairs
- Better FPS
- Structure Essentials
This mod has no additional files

