File Details
Velox Resurrected Main (0.19.2) Shadows Over Overworld
- B
- Dec 2, 2024
- 1.74 GB
- 58
- 1.20.1
- Forge
File Name
Velox Resurrected Main (0.19.2).zip
Supported Versions
- 1.20.1

Welcome to the full release of 0.19.2, Shadows Over Overworld. There is a chill in the air, rumors of new monsters lurking, and dungeons and cracks appearing in the skies have been circling the local towns. There have been several new changes since our last full release, several mods, items, and configs have been updated by me, and many many mod authors, so expect new locations, mobs, items, blocks, and more. As always, please back up your world before trying any new updates. On the server side pack, I will also be adding a suggested java arguments to help speed up the server on Servers with less RAM.
Wanted to add Multiverse, but there needs some more bugs for the mod to work out first, but might be coming very soon! I think it will be a fun mod.
Added: Rebind Narrator - No more god-bleep narrators scaring you when hitting the forbidden crtl + b. Removed Mods: Default Options - Disabled, current bug that keeps resetting key binds and no ETA for fix by Dev. This seems to have been a cause of several keybind related issues.
Changes
- Updated the default keybinds to remove as many conflicts as possible and to create a good baseline for players to build off from. This only affects new installs, or if you update to new profile or delete your options.txt file. There are some also new default server build configs.
- Updated Default options for a faster experience for various build, this is the same as the keybinds, new profile or reset is needed for new changes.
- Cleaned up the config folder.
Shadow Realms
- Added several wooden items based on Shadegloom tree.
- Added the ability to combine the various plates and goblets either way (before it only worked if a plate was down first), and with rotation.
- Fixed transparency issue for Tin trapdoor.
- Goblet and plates retain their rotating when combinding, based on the location the player is looking.
- Improved placement for combining like goblet/plate types.
- New block - Soulgrass - This eerie grass seems to only grow in the Shadow Realm, it seems like it is a pale version of grass from the overworld.
- New Shadegloom Forest Biome
- Only spawns in the Shadow Realm dimension, which is home to Shadegloom trees, soul grass, and various dangerous mobs. You swear you see a ghost in the corner of your eye as you make your way through it.
- New tree with animated textures - Shadegloom - The veins in the tree seem to glow, maybe it is leaching something from the ground.
- Reduced file size by removing uneeded assets.
- Updated tags for both new and previous items/blocks.
If you missed the Alpha test, there was a lot of patch notes, you can see the full patch notes here.
Updated Mods: Botany Pots Tiers
- Added JEI/REI compat
CreativeCore
Doggy Talents Next
- Option to prevent wild wolves from being angry when players accidentally hit them.
- Dogs now won't go in front of you when you are aiming and shooting a Projectile weapon e.g Bow, Trident.
- Improve Dog's lava avoiding logic.
- If there is a lava block above the dog, and a walkable block next to the lava block, next to the dog and 1 block higher than the dog, it will find and priortize the neighbour which it can go without hitting the lava block. Only when no such option exists, then the dog will try to go to the aforementioned position, going through the lava block in the proccess, since lava will fall down and hit the Dog anyways.
- Dogs don't push and collide each other and its owner when running away from fire.
- If fast moving lava detected, the Dog will go a block further away from the lava if possible.
- Some Sniff Action Variants can continue when the sniff target changes after its animation reached
- Add 2 new Sniff Action Variants: Sniff Aww Happy and Sniff Splash (Hellhound in Lava only for now) a certain timestamp, e.g: Touchy touch will continue playing even when the fire block is put out if the Dog has already touched the fire block and is reacting to the burn.
- Injured Dogs don't actively push entities other than other Injured Dogs.
- Potential NPE when a Dog wearing Bach Wig kills an entity.
*Fruits Delight
Furnitury (Reeves's Furniture)
- Removed JEI compability (for now)
- Fixed bug with crashing the world
Goety
- Fixed Pure Unholy Blood not being able to be used as an ingredient for unholy fabrics
- Fixed Hellbolts hitting the shooter if shooter runs up to it.
- Fixed Steep Wood recipe bug
- Fixed Pine and Sky Wood blocks not being burnable
- Fixed Zombie Villager Servants being curable despite having an owner.
- Fixed Damaged Anvils made by Hammers not falling.
- Modded Fireballs and Lavaballs now disappear after 10 seconds.
- Shade Gravestones can now train Zombie Villager Servants when within a radius of a village, rather than only if placed at the center of one. Villages would require 3 or more workstations for the Gravestone to count a village.
- Fixed Jade compat bug where occasionally Owner names still says "???" when Servant is owned by another entity.
- Updated Black Book entries.
- Added new recipe for Blossoming Focus if Bosses of Mass Destruction is installed.
Supplementaries
- Missing texture fix.

