File Details
Velox Resurrected 0.18.1
- B
- May 10, 2024
- 491.25 MB
- 26
- 1.20.1
- Forge
File Name
Velox Resurrected 0.18.1-Beta-Preview.zip
Supported Versions
- 1.20.1
0.18.1 Update
Here is a beefy update fore the weekend filled with new content(mods, dimensions, updates), bug fixes, and more!
- Note! Some of these changes affect the default server configs for new singleplayer and multiplayer worlds. To get these new settings, copy serverconfig from the defaultconfigs folder.
Fixes/Changes
- Added new biomes and diminsions where sun-damage will not occur, this is the default config only, so for already running games or servers, just copy over the default config.
- Added new crushing recipes: wooden items, immersive armors, chainmail.
- Added new recipes to obtain various Apotheosis crafting materials, and to convert them to higher tiers.
- Added shapeless recipe to convert Dragon Mount Eggs back into regular Dragon Eggs.
- Adjusted Iron's Spells and Spellbook's mana bar's location so it doesn't overlap with Ars' spell title.
- Adjusted the roll icon's location so it doesn't clash with GOETY's soul bar.
- After a few months of testing, Rat's greifing for wood items are a little to powerful, this is even after using cats and mouse traps! So, by default now, rats digging holes in walls is disabled.
- Allowed simply hats to be placed in helmet slot if wanted.
- Buffed GOETY Bosses to make them more engaging.
- Buffed GOETY summons to help aid you in battle.
- Corrected iron ingot recipe for Create: Crafts and Additons' roller so now it will appear correctly.
- Fixed a mxing Create Mixing Recipe for PamHC Chocolate Cake.
- Fixed Elven Trade recipe for heart containers.
- Fixed Farmer's Delight Arapaima cutting recipe.
- Increased damage and health of certain mobs to make them feel less push-overy.
- Increased damage output of legendary simply swords weapons to keep up with other end-game items.
- Increased stats for Ratlantean Automations.
- Increased the seaon length from 8 minecraft days to 16 for Serene Seasons.
- Looked into 287 mod Internal warnings due to invaild recipes, and corrected 90% of them, the rest I had to open tickets to the effected mods.
- Looked into several broken tags and corrected them via datapacks and reported the issue.
- Lowered spawn weight of Nightmares. Yayyyy
- Massive update to Just Enough Resources, went through the whole process of recreating an extremely large world and scanning for resources and outputing that file for JER. So now, you can see the spawn rate for various blocks from newly added and updated mods.
- Minor quest fixes.
- New Blood Infuser recipes: 'Diamond to Blood Diamond', Bloodstone, Bloody Dark Stone Bricks.
- New loading tips.
- New slideshow images for the Single-player and Multiplayer screens.
- New Tag: Dragon Eggs, this allows all dragon mounts' eggs and the regular ender dragon egg to work with Apotheosis spawners.
- Ratlantis dimension is now enabled by default and Waystone Towers should also appear in it.
- Removed Aether:Redux Botany Pot recipes for items that got removed.
- Removed Blood conversion recipe from alchemy table due to infinite blood generation glitch.
- Removed duplicate Fish Fillet Raw cutting recipe.
- Removed incomplete Amadon trading recipe.
- Tested, and corrected some config settings with ImmediatelyFast and Ars Nouveau's spellbooks should appear correctly.
- The Graveyard boss fight is now scaled higher for group fights.
- Turned off first person arms for irons spells since it resulted in duplicate arms when combined with other mods.
- Xpetrified orbs can now be drained to liquid xp via the Create Disenchanter.
- You can now level up magic via new damage types from recently added mods: Spark, Hellfire, Posion(Ars Elemental), Flare, Crush, Frost(Ars Nouveau), Windshear, and most GOETY magic damage types.
New Mods
- Shadow Realms - Say hello to our own inhouse mod Shadow Realms! Going forward, expect this mod to take over item/block generation that kubejs and allows us to expand the modpack in new ways! Some new features are Dragon Trees(Found in the end, and can be used for decor, tools, and more!), yarrow(flower, new healing item,), yarrow powder(can set down, consume to remove nausua, or use in a potion of healing), Tin ore has moved on to here, and will now correctly generate in the world. Also, find new flowers in the overworld as well, check @shadow_realms in JEI for more info.
- Paintings 1.21 Backport - This Mod adds all 20 paintings from the 1.21 update to older versions.
Mod Updates:
Admendments
- more niche fixes related to a darn mixin..
- added buzzier bees compat for candle wax
- fixed etched disc texture
Apotheosis
- Disabled the Small Boss Gateway by default.
- This item is designed to serve as an example of the apoth-gateways compat, not as a usable item.
- Fixed desyncs when reforging heavy weapons on a dedicated server.
- Resolved some crashes that could occur when using the apoth-gateways compat.
Animal Feeding Trough [Fabric | Forge | Quilt | NeoForge]
- When player is not around, the feeding trough collect the experience orb in a limited range. Shift-right click to collect stored experience. Note: this functionality was hidden but active during previous version, there was some fine tuning to do. The block can already have some experience in it. Enjoy!!
Artifacts
- TheLegendofSaram: update es_mx.json
- Fixed crash on startup
- Fixed Angler's Hat effect always being applied
- Fixed a desync issue when falling on water with the Aqua Dashers from more that 6 blocks high
AzureLib
- Fixes enchants applying to random items.
[SBM] Bone Torch
- Added Soul Bone Torch
- All recipes now take any coal and any bone
Chat Heads
- support for Quark's Item Sharing messages
- update MixinExtras to 0.3.5
Clickable advancements[Forge/Fabric]
- 3.8: Add crash prevention for other mods triggering advancement on a fakeplayers which are missing a connection
Collective
- Added compatibility with more modded villager entities.
- Fixed mob heads being generated with a set name longer than 16, which is not allowed by the game.
Create: Steam 'n' Rails
Additions:
- Custom icons for narrow/wide gauge track items (vanilla wood tracks only) (Thanks Adeline!!)
- Animated flywheels: Flywheels will now move when apart of a train (configurable by clients)
Fixes
- Fix Copycat headstock's being transparent when using shaders
- Fix archbar bogey axle locations & Texture
- Fix bad texture name causing a warning in logs
- Fix crash when running setStation() (https://github.com/Creators-of-Create/Create/issues/5818)
Removals
- Conductor caps tab
Curios API (Forge/NeoForge)
- Added enableButton configuration option #362
Delightful
- More clover recipe compat (specifically Buzzier Bees)
- Dough recipe compat
- Tortilla recipe compat
- Removed some old, uncraftable knives
Eidolon : Repraised
Yet another bugfix update as i have very little time to work on anything.
- Fixing the nasty progression and config bug that breaks the chant system and required /devotion try-fix for many.
- Fix ravens and slugs not breeding.
- Fix dupe bug with research table. Fix summon raven page not showing recipe.
- Adds tags to allow or deny mobs to be enthralled regardless of undead type Reduced spawnrate of stray towers.
- You can find a datapack copy of eidolon files on github to use as template to config stuff no more configurable with the classifc configs.
Embeddium
- 1.20+ - minor changes to the option screen APIs in response to modder feedback
- 1.20+ - fix crash when viewing option screen in some locales
- All versions - only apply model z-fighting prevention to models in the models/block folder, not any model
- 1.20+ - use value formatter unconditionally when displaying option values (e.g. brightness slider now shows "Moody" rather than 0 even when hovering)
- The main changes in this release are our new config screen and improved performance when using the experimental Forge light pipeline.
- Note: On 1.20+, this release replaces TexTrue's Embeddium Options (on Forge) and Reese's Sodium Options (on Fabric).
- The game will not launch with either of these installed, to avoid unexpected compatibility issues.
- 1.20+ - rewrite experimental Forge light pipeline handling, should now be significantly more efficient, speeding up chunk meshing with this option enabled
- 1.20+ - clean up and speed up retrieving blocks from world snapshot slightly
- 1.20+ - small microoptimization for multipart models with only one part being rendered
- 1.20+ - implement new options screen, based on Reese's Sodium Options, but with many improvements and cleanups
- 1.20+ - add APIs to allow add-ons to display their options on the new screen without mixins
- 1.20+ - add ability to enable Sodium's Nvidia workaround on Forge by setting earlyWindowProvider to "embeddium" in config/fml-client.toml
- 1.20.1 - improve F3 overlay performance on Forge by fixing a Forge oversight that caused Mojang's optimizations in 1.20 to not have an effect
Embers Rekindled
- Fixed Block Breaker crashing when certain unexpected effects cause TileEntity:onLoad to be skipped until the first tick
- Fixes something with anvil recipes idk
EnderTanks
- Fixed EnderBucket not working with block fluid logging
- Cleaned up duplicate/wrong/excess HUD data by removing the default fluid bars added by Jade/TheOneProbe/Mekanism
EvilCraft
- Fix Effortless Ring step assist conflicting with other mods, Closes #1026 Fish of Thieves
- Validate structure data version, closed #47
- Added German Translation (#48) Thanks to Mari023
- Increase Seapost spacing
- Minor fixes to Fish Plaque logic
- Change Fish Plaques sound sources to BLOCKS
- Minor optimization to Fish AIs
- Rename config "dropAndPickFishesWithVariant" to "enableFishItemWithAllVariant"
Fancy Menu
- Fixed Game Intro only accepting APNG files (now also accepts GIF and FMA files)
- //Modpack author note: Because of this, we might bring back the game intro with better grahics and new scene.
Goety - The Dark Arts
- Fixed Trampler Crash
- Updated Japanese Translations.
- Changed new Servant's default damage cap from 50 to 25.
- Fixed Apostle and Storm Summon Rituals not working.
- Tweaked Illager Assault json registries. Now multiple jsons with the same entity type can be added. (W.I.P)
- Illager Assault entries can now allow entities to have a chance of riding another entity.
- Liches makes different hurt noises when in Lich mode.
- Redstone Monstrosities now break Leaves like Ravagers (If mobGriefing is on).
- Improved Redstone Monstrosity's belching bombs velocity.
- Added proper trail effects for Soul and Necro Bolts.
- Fixed Trampler nose position.
- Fixed several spell projectiles hitting entities that were on Grimoire of Goodwill.
- Ridden Ravagers move more slowly.
- Ender Pearls in several recipes now uses the tag forge:ender_pearls, allowing modded pearls to be used.
- Fixed bug where Servants made from Molds aren't in Follow mode when created.
- Corrupted Beam no longer obscures player's vision in first person when pointing down.
- Added new advancement after obtaining a Lightning Focus.
- Redstone Cubes can be healed by right-clicking on them with Redstone Dust/Block.
- Shift-left clicking, or right-clicking if "ownerHitCommand" is set to false, on certain servants, Ravagers, Bound Evokers, Redstone Golems, Grave Golems and Redstone Monstrosities, now shows a text to the owning player instead of killing them off instantly.
- Retextured Updraft Focus.
- Electrocute Spell's range can be increased through Range enchantment.
- Properly implemented the Redstone Monstrosity. Made using a giant mold, a new block and requires the player to read the Terminus Scroll, which are currently rarely found on End Cities. The Monstrosity can be healed by right-clicking it with Redstone Blocks.
- Rotation Spell. A simple Geomancy spell that rotates block orientation by right clicking on it.
- Scatter Spell. A Geomancy spell that summons 3 Scatter Mines around the caster, that explode after 10 seconds or if a non-allied entity walks in its vicinity.
- Whirlwind Spell. Surrounds the caster in a whirlwind that slowly rises them up and deflects mobs and occasionally arrows from them. Casting with Wind Staff increases radius and completely deflects arrows. Arrows shot by bosses are unaffected. The spell also puts the caster out of fire more quickly. It's also based on Thaumcraft's Sword of the Zephyr's ability.
- Cyclone Spell. Summons a small cyclone that functions similar to the Apostle's Flaming Tornadoes, except it deals no damage.
- Necromancers now have their own custom servant skin. Can be disabled through config.
- Made natural armor points configurable for many Goety mobs instead of just the Zombies and Golems.
- Updated the hostile version of Redstone Golems to have screen shakes.
- Repositioned Staffs being held on third person to be higher up.
- Made Redstone Monstrosity's spit/belch attack range configurable on goety-attributes.toml.
- Redstone Monstrosity's smash attack disables shields for players.
- Added a mechanic, based on L_Ender's Cataclysm, for the Redstone Monstrosity where it won't take damage from far away sources. The default distance is 20 blocks. Can be configured on goety-attributes.toml.
- Added Icy Spider Servant. Their attacks give Slowness, but if their owner wears Frost Robes, gives Freezing instead.
- Made Redstone Monstrosity and Cubes more visually accurate to MCD.
- Added Border Wraith Servant, which can be summoned while being in a Crypt.
- Increased spawn rate of Wraiths, Zombies and Skeletons on Graveyards.
- Minister's Staff should no longer randomly disappear if not broken.
Guard Villagers
- Added Komodo Dragon (Alexs Mobs) to mob blacklist
- Added separate config option for mobs attacking guards
- Adjusted range of Crossbow guards firing arrows
- Made iron golems float and walk back to nearest land when in water
- Fixed guards not returning back to checkpoint
- Added advancement to recruiting a guard
- Made guards not attack zombified piglins
- Enabled illagers attacking animals during raids by default
ImmediatelyFast
- Added 1.20.5 support
- Workaround for horse marking/armor render order
- Fixed HUD batching injection ordering issues
- Fixed draw order issues when force drawing batches
- Fixed GL state issues when force drawing batches
- Fixed blend/depth state issues
JourneyMap
- Fixed: Minimap rendering causes hotbar items to vanish.
Kobolds!
- Kobolds are better with bows.
- Kobolds now have weapon preferences (crossbow spawned Kobolds will no longer pick up swords).
- Kobolds will no longer attempt to attack if they have no item in their hands.
- Crossbow Kobolds will now be willing to swap to bows if their crossbow isn't enchanted and bow is (vice versa is also true).
Majrusz Library
- fixed crash when Aquaculture 2 is present (reported by @LilChromie, @Crankonator)
Majrusz's Enchantments
- added German translation (thanks to @squadactal)
- fixed bug with permanent potion effect from Leech (reported by @albdag)
Moonlight Lib
- improved some aspect of dynamic registration for items
- improved datapack check to only happen on server levels fixed piston move callback not being realiably called on clients
Productive Bees
- Fixed bee fishing not working when no biome is required
- Added turtle scutes to wannabee drops
- Added EMI defaults for better recipe chart view
- Compressed texture file sizes
ShetiPhianCore
- Marked the AdaptiveAO mixin optional to prevent crashes on conflicts (its only visual so no need to crash on fail)
Skin Layers 3D (Fabric/Forge)
- Fix a crash with heads displayed from some mods
- fixed ships using full stack of banners and return only one
- fixed/added evni dhow recipes/items
- fixed Typos
Small Ships [Fabric & Forge]
- added remove banner with using shears
Sophisticated Backpacks
- Fixed stack overflow exception that happened when opening loot chests
Sophisticated Core
- Correctly marked auto smoking upgrade as one of the furnace upgrades so that upgrade conflict logic understands it conflicts with other furnace upgrades
- Fixed jukebox upgrade to not stop playing when backpack / storage is open
- Fixed issue where slots would sometimes not update their position properly after tank or battery upgrade was removed from backpack.
- Added support for result count in shaped recipe builder
Sophisticated Storage
- Fixed "too many items will spill from this storage when broken" message to show proper storage block names. Also fixed this logic not to cause wooden storages render to lose their wood type / color when block break is stopped with this message
- Fixed dropPacked config setting when on to also not show "too many drops would happen if you break this block" message as all blocks are packed by default and on the contrary made creative player breaking of the blocks.
- Added tier 5 stack upgrades crafted with netherite with multiplier of 32
- Added base tier wooden storage ingredient which replaces simple tag ingredient and removes the need for special JEI integration as well as makes it easy for modpack makers to use the ingredient in their recipes with proper items showing in JEI
- Added conversion recipes between backpack and storage upgrades when SB is in the modpack
Reeves's Furniture - STORAGE UPDATE
- New item: Key
- New item: Lock (Used for crafting)
- New locking system: Now you can lock and unlock your boxes to keep your resources in safe place!
- New models for all bedside dressers
- New GUI for bedside dresser
- New storage block: Cabinet (all wood types)
- New GUI for wood cabinet
- New GUI for plastic containers
- New models for shelves
- New GUI for shelf
- New GUI for plastic shelf
- New storage block: Paper box (closed and opened type)
- New GUI for paper box
- New item: Paper Box
- New workbench recipes for all bedside dressers
- New workbench recipes for all cabinets
- New workbench recipes for all wooden boxes IMPORTANT: To get all new workbench recipes use JEI mod
- Removed all default crafting recipes of all bedside dressers
- Removed all default crafting recipes of all wooden boxes
- Now when you craft something in the furniture workbench, hammer's durability will go down per 1 unit
- Fixed lime plastic container textures
- Added missing crafting recipe for Furniture workbench
The Aether
- Fix issue with Moa following.
The Aether: Redux
- fixed the bug which turns out to actually have been a missing class issue
The Bumblezone (NeoForge/Forge)
- Fluids:
- Fixed fluid fog/overlay rendering when player stands under falling honey fluids.
- Fixed Bumblezone fluid filled buckets able to place fluids in claimed chunks that should block placing.
- Entities:
- Fixed Cosmic Crystal Entity not despawning if killed outside the Sempiternal Sanctum event.
- Throne-locating Honey Compasses will now be marked if they are in inventory of a player entering the compass's located Throne Pillar structure.
- When an unmarked Throne-locating Honey Compasses is in bounds of a Throne Pillar structure without Bee Queen, the Bee Queen will be respawned and a Royal Jelly Fluid block restored farther above.
- Controlled by beeQueenRespawning config.
Too Many Paintings!
- Summary: This update brings more paintings and improves the "beach" painting.
U Team Core
- Update to latest gradle changes
Werewolves
- fix minion stats increase skill not effective
- fix wolfsbane diffuser recipes
- fix meat config and tag not checked
- fix damage type death messages
- add swim animations back
balancing changes
- reduce beast form damage reduction from 30% to 20%
- reduce beast form damage by 1
- reduce werewolf speed increase on max level from 20% to 10%
- reduce beast form speed increase from 40% to 30%
- reduce liver saturation from 1.5 to 0.5
- remove wolfsbane armor debuff
- change silver material to match iron material
- make silver blooded human/partial from only
- increase silver weapon silver effect duration from 1.5s to 3s
- remove resistance skill
- decrease nutrition and saturation gain in werewolf form - reduce to 70% in beast - reduce to 77% in survival - reduce to 85% in partial
- reduce silver effect modifier
- food consumption increased for werewolf forms - 1.1x for partial - 1.2x for survival - 1.3x for beast
- apply thick fur to partial form
- let silver tool attacks apply silver 2
- reduce digger damage with empty hand
- silver 2 reduces damage

