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Vanillafied

Casual-play Vanilla+ with a focus on opinionated core gameplay principles and vision.

File Details

Vanillafied-Beta 1.2.zip

  • B
  • May 6, 2025
  • 12.23 MB
  • 26
  • 1.20.1
  • Forge

File Name

Vanillafied-Beta 1.2.zip

Supported Versions

  • 1.20.1

Beta 1.2

FORGE VERSION UPDATED from 47.3.0 to 47.4.0

Reduced chance for armor trims on mobs, lootables, and trades.
Once again tweaked Enderman and Wither Skeleton randomized heights. Wither Skeletons should be less tall, and Enderman should be much more varied.
Magma cubes now deal contact damage.
Added icons to my custom cursor resourcepacks, and made the cursors themselves more visually appealing. Also created a new Gold option.
Bats and other small ambient cave mobs no longer trigger sculk sensors.
Added an important tooltip to a very important item.

+ Traveler's Titles
+ Boss Keys
+ ShadowStuff
+ Resource Pack Overrides
+ (RP) Golden Title
+ (RP) Visual Traveler's Titles
+ GUI Scale
+ Pick Up Notifier
+ Coral Up

* Naturally Trimmed (Mob Armor Trims) > 3.0.1
* Horseman > 1.3.6
* Paperdoll > 1.3.0
* Crash Assistant > 1.7.18
* JeremySeq's Damage Indicators > 2.2.1
* Polymorph > 0.49.10
* Golem Spawn Fix > 1.0.2
* Aileron > 1.1.1
* Moonlight Lib > 2.13.83
* Supplementaries > 3.1.30
* More Leads > 1.3.0
* Kiwi > 11.8.31
* Animal Armor Trims - Horse & Wolf > 2.0.1
* Danger Close > 3.1.3
* Forgery > 3.6.0
* Complementary Shaders - Reimagined > 5.5.1
  // Complementary's latest version, 5.5.1, has not been uploaded to Curseforge. Consequently, I've taken it from Modrinth.

- Every Compat (Wood Good)
  // Errors o'plenty. Has been sitting disabled in the mods folder for a while now.
- Projectiles Bounce Off Slime Blocks
  // Superceded by Sully's Mod's Jade blocks, and didn't seem to work that well regardless.
- Husks Drop Sand
  // Superceded by Mob Drops Revamped.
- Villagers Drop Emeralds on Death
  // Superceded by Mob Drops Revamped.
- Lightning Kills
  // Struck no matter location.
- Villager Comfort
  // Passive impact too heavy on gameplay.

// I'm considering replacing Trimmable Tools with Trims on Tools for much more unique tool trim designs. Firstly, I've only to ask ToT's author if its compatible with resource packs that change tool's textures, as TT is. Secondly, I'm not entirely sure whether to stick with TT's less over-the-top textures that are more in-line with armors, or to take the leap to ToT's practical texture overhauls.
// Carry On is also a mod who's addition is up for debate. Objectively, it's a massive QOL improvement over Vanilla, but it just hasn't always felt in-line with base-game mechanics.