Vanilla+ MMoRPG- V2.3.0
What's new
Note: The following descriptions and features have been sourced directly from the official documentation and overview pages of each newly added mod.
New Mods Changelog
Immersive Ores
-
Overview: Expands exploration and subterranean progression by introducing three new tiered ores across the Overworld, Nether, and End dimensions.
-
Ores & Locations:
-
Vibranium Ore: Spawns strictly within Deepslate layers in the Overworld.
-
Vulpus Ore: Found at any Y-level throughout the Nether.
-
Enderium Ore: Spawns at any Y-level in the End, including the outer islands.
-
-
Gear Progression: Implements a strict tier system encouraging dimensional exploration.
-
Mining: Vibranium requires a Netherite pickaxe $\rightarrow$ Vulpus requires Vibranium tools $\rightarrow$ Enderium requires Vulpus tools.
-
Crafting: Upgrading armor requires the physical piece from the previous tier (Vibranium $\rightarrow$ Vulpus $\rightarrow$ Enderium).
-
-
Key Features: Adds rare, resource-dense geodes, standard tool sets, full armor sets, and advanced large-scale mining utilities (Paxels, Hammers, and Excavators).
Structure Essentials
-
Overview: A performance and reliability utility that optimizes world generation, structure loading, and configures dimensional spawning. Requires the Cupboard dependency in newer versions.
-
Performance Enhancements: Speeds up structure lookups (reducing server lag spikes from items like treasure maps) and implements configurable search timeouts to prevent infinite-loop server crashes.
-
Worldgen & Overlaps: Automatically handles biome-structure compatibility for external mods, fixes spacing crashes, and introduces strictness control parameters alongside global structure spacing/separation modifiers to eliminate overlapping.
-
Diagnostic Tools: Adds several utility commands such as
/structureessentials getStructuresNearby,getBiomeTags,getBiomesForTag,getSimilarForBiome, andshowGenerationTimes.
Dense Ores
-
Overview: Introduces incredibly rare, small-clump variations of Overworld and Nether ores.
-
Key Features: Yields up to three times the standard amount of raw materials and experience upon breaking. Fully supports both Fortune and Silk Touch mechanics.
Furnace Recycle
-
Overview: A balanced recycling utility that adds functional smelt recipes to all metal-containing vanilla items (such as mineshaft rails or village bells).
-
Key Features: Items return a reduced, non-duplicable fraction of their original iron or gold crafting costs to prevent exploitation while reducing the necessity of constant mining.
Overflowing Bars
-
Overview: A compact HUD utility that cleans up screen real estate when dealing with high-tier attributes.
-
Key Features: Stacks excessive health, armor, and armor toughness rows neatly into clear layers, utilizing a numerical row counter to track total stat layers. Also displays a dedicated Armor Toughness bar natively missing from the vanilla HUD.
Max Health Fix
-
Overview: Resolves a long-standing vanilla engine bug where a player's
Max Healthattribute gets entirely ignored or reset to the baseline limit of 20 (10 hearts) upon rejoining a multiplayer server or singleplayer world. -
Key Features: Retains health levels over 20 granted by specialized gear or armor modifiers across logout cycles. It functions entirely server-side, seamlessly protecting vanilla clients who don't have the mod installed.
Cull Leaves
-
Overview: A performance-driven recreation of OptiFine's 'Smart Leaves' feature.
-
Key Features: Applies culling routines to leaf blocks to significantly boost frame rates (FPS). It is fully compatible with major rendering systems like Sodium, Canvas, and LambaBetterGrass.
Dismount Entity
-
Overview: A simple, non-destructive utility for managing entities and vehicles.
-
Key Features: Allows players to dismount mobs safely from boats, minecarts, and modded vehicles using a simple Crouch + Right-Click macro without needing to break the vehicle itself. Player dismounting is disabled by default but completely configurable.
This mod has no additional files

