A remake of a solo modpack updated to work with Create 6 and Clockwork:Melting Point. Should work in multiplayer, but can't assert 100% "crash proofiness" as the tests made aren't perfect.
It's made to play with friends as a semi serious project, opened because maybe people could enjoy having such a modpack without the hassle of building it from scratch, keep in mind though that issues could arise. (Hope not). I more or less threw mods together, fixed conflicts and crashes, looked at configs and called it a day. But for what I see, it works fine. For now at least.
Performances are very correct thanks to mods like Sodium, ModernFix, Flerovium, Icterine...Oculus works but the FPS drop is noticeable. Shaders man... Distant Horizon is also working ! Some parameters I use below
Non exhaustive list of what is possible:
-create farms (including a cobblestone generator to avoid lag with drills)
-The factory must grow (create addon) for engines and petrol
-VMod for Valkyrien Skies constraints(no recipe)
-Fork of Minecolonies (Slimcolonies) that enables creating a colony and managing it, less complicated than Minecolonies
-Some exploration and combat mods like Simply Swords with legendary items to find
-Ars Nouveau for some magic
-Valkyrien Skies, recently making submarines truly a thing with calculated sealed air pockets in entities (finally, oxygen underwater !). Clockwork and Create for the mechanical interactions.
-Tectonic for world generation
-Some more
SOME PARAMETERS
If like me you have a decent PC but need to tweak some things to maximise your performances, here are some of my own things:
Distant Horizon:
Distant generation disabled
Clouds disabled
32 distance (more than enough I believe, lowest option)
balanced cpu profile, low resolution
Sodium:
Everything on fast, dynamic lighting is on realtime, maybe some will prefer a lower option
Can get around 120-150 fps (AMD Ryzen 5 4600G, GTX1060, 8Go dedicated because I can but surely working with 4)
With shader on (low) drop to 60-70
Keep in mind create and VS entities WILL cause some lag long term.
Known issue: VS entities don't light up when a torch is placed nearby in the world. Light must be on the entity to illuminate it, and vice versa
Have fun !

