Create: Universe

The modpack is designed to be played with friends; is demanding.

File Details

Create Universe Ultimate 1.6

  • B
  • Aug 8, 2024
  • 6.96 MB
  • 208
  • 1.20.1
  • Forge

File Name

Create Universe Ultimate-1.6.zip

Supported Versions

  • 1.20.1

Mods Update, Changes and Added Mods
Tips:
If you run Minecraft and you don't see the normal menu, in the upper right corner you have something like "Menu List" and all you need to do is switch to Minecraft there and you will have a normal menu.

Changes:

The Inventory HUD+ mod and the Corps mod have been removed. The Corps mod was removed because it overlapped with another mod and I decided that there was no point in keeping two of the same mods, and the Inventory HUD+ mod was removed because it made the interface above the health bar a bit irritating.


Added Mods:
Aether: Lost Content Addon
Deep Aether
The Aether: Redux

Aether Delight (A Farmer's Delight Add-on)

Ancient Aether
Aetheric Tetranomicon
Aether Villages
Aether Addon: Emissivity
Dark Aether Corruption
Blue Skies Delight
Fantastic Biomes Cave
Undergarden Delight (A Farmer's Delight Add-on)
Alex's Caves Delight 
Alex's Caves: Stuff & Torpedoes
Alex's Mobs Interaction
Alex's Caves: Trimmed!
Botania Delight

Mods Update:
Ars Nouveau 4.12.4-all
Fix crash with shapers focus Fix unable to summon chimera Fix dupe with starbuncles

Art of Forging: A Tetra Addon 1.8.3

Changelog:

  • Fixed mixins
  • Reworked Soul Blazed to use Soul Fire'd


Botania 446

https://botaniamod.net/changelog.html#1-20-1-446-fake

Chat Heads 0.12.10
add Brazilian Portuguese translation, thanks to chocotoneg!

Create: Framed 1.4.5.1

  • Fix versioning

 

Eating Animation [Neo/Forge]
Finally fix mod compat packs

Enchantmen Descriptions 17.1.18

  • Improve how descriptions are inserted into tooltips. (5f52002)

This project is made possible by Patreon support from players like you. Thank you!

  • lothrazar
  • Spencer Gilbert
  • mums spaghetti
  • Pongo Sapiens
  • noobanidus
  • Darkosto


End Remastered 5.3.3-R
-Added Quarks compat (Thanks to VoidLeech)

Every Compat (Wood Good) 2.6.70
UPDATED:

  • MrCrayFish's Furniture: Refurbished (COMMON): Issue#574 Fixed the recipes not being added to Workbench
  • Regions Unexplored: branches with 3 wood mods won't be included. Reasons: Issue#557
    • Snifferent
    • Gardens Of The Dead
    • Nether's Exoticism
  • Variant Vanilla Blocks (FABRIC): chest is now included & Close Issue#576

NEW:

LEGEND:

  • (COMMON) = FORGE & FABRIC


Friends&Foes (Forge/NeoForge) 2.0.16

  • Fixed glares breeding
  • Added wildfire to the freeze_hurts_extra_types tag
  • Disabled auto check for new mod updates (previously enabled by default)


Integrated Tunnels 1.8.30
File has no changelog

 

Joy of Painting 1.0.1
Added sanitization to the import function

Just Enough Items (JEI) 15.11.0.43
Current release 15.11.0


Kiwi 🥝 (Forge) 11.8.20
11.8.20

  • fix: suppress coremod madness (close #63)

11.8.19

  • feat: mapping resolver
  • fix: BlockFamilyInferrer
    11.8.15
  • fix(customization): incompatibility with AAA Particles
  • fix: debug tooltip not working in multiplayer
  • improve(customization): no longer fail silently
    11.8.14
  • fix (customization): incompatibility with FastSuite (hopefully)
    11.8.13
  • improve: raise the priority of shape
  • fix: StonecutterRecipeMaker generating incorrect stonecutting recipes
    11.8.12
  • fix (kswitch): incompatibility with botania
  • feat: print families command
    11.8.11
  • refactor: FrontAndTopShape
    11.8.10
  • fix: no occlusion for glass blocks
    11.8.9
  • fix: an oversight causing KSwitch working correctly
  • feat: OneTimeLoader loading condition
    11.8.8
  • No changelog provided
    11.8.7
  • fix: defer item decoding
    11.8.6
  • fix: leaves template
    11.8.5
  • fix: crash with other mods (close #31)

11.8.4

  • improve: only register KeyMapping when necessary
    11.8.3
  • feat: add KSit mod
    11.8.2
  • fix: move some mixins out of customization package to make ColorProviderUtil works properly
  • fix: build
    11.8.1
  • No changelog provided
    11.8.0
  • feat: BlockFamilyInferrer, part 4. add lowcode mods
  • build: exclude excludes from jarJar
  • build: shadowJar include jarJar
  • feat: BlockFamilyInferrer, part 3
  • feat: BlockFamilyInferrer, part 2
  • feat: persistent creative inventory
  • feat: BlockFamilyInferrer, part 1
  • feat: placement flow
  • improve: creative tab sorting
  • feat: creative tab content insertion
  • feat: item color provider & food block
  • fix: some missing stuff
  • feat: customization
  • improve: contributors system
    11.6.2
  • feat: yaml utils, part 2
    11.6.1
  • feat: yaml utils
  • fix: datagen in test
    11.6.0
  • fix: LocalizableItem NPE
  • feat: disable trader and phantom spawning in debugLevelRules
  • improve: make registration logging more compact
  • fix: creative tab display name
  • improve: more flexible language provider
    11.5.5
  • improve: change the time of showing tooltip hint
  • fix: crash if config file is empty (close #53)
  • improve: repository filtering for jitpack
  • feat: use our own source of EvalEx
    11.5.3
  • fix: cannot join server (#50)

11.5.2

  • fix: AlternativesIngredient


Music Maker Mod 1.0.2
Fixed a crash with remaining block instrument music spirits, added sanitization to the import function, fixed some message translation keys getting mixed up


Oh The Biomes We've Gone 1.0.5-Beta
1.0.5-Beta

  • Workaround for a crash involving fruit leaves decay (No Drops)
  • Change in how decaying leaves drop there fruit
  • Change PrairieGrassMixin.java to use Inject to be more compatible with other mods
    1.0.4-Beta
  • Use Chunk Seeded Random for Crag Gardens Extensions
  • Fix Palo Verde Logs and Wood not having drops
  • Fix Orchard Trees requiring 2x2
  • Fix Incompatibility with Nature's Spirit
    1.0.3-Beta
  • Fix Lush Farmland and grass not having loottables
  • Fix sandy farmland not having a loottable
  • Remove Vanilla Igloos from Shattered Glacier
  • Fix a bunch of Leaves drops
  • Remove Extra ModPlatform Classes, Add getConfigPath to PlatformHandler
  • Custom Mushroom Sizes
  • Add Huge Mushroom growers to mushrooms blocks
  • Add Hanging Sign Recipes
  • Make advancements not all Challenges
    1.0.2-Beta
  • Fix Golden Apple from Green Apple Recipe overriding Vanilla Recipe
  • Fix Jacaranda Bushes Missing Collision
  • Move Platform based things to AutoService
  • Fix Wood Leaves being in Axe Mineable instead of Hoe Mineable
  • Fix Fruitblocks not dropping when the leaf above them decays
  • Fix palm saplings requiring 2x2 and dirt and not sand
  • Fix Firecracker Leaves dropping fir saplings
  • Remove the need for PrairieGrassMixin.java on Forge Side by using BoneMealEvent
    1.0.1-Beta
  • Allow BoneMealing Allium Flower Bushes into Tall Alliums
  • Fix Crashing when going near fruit blocks on Fabric
  • Fix Podzol Floors in Cakes under Sakura Grove
  • Fix incompatibility with William Wythers' Overhauled Overworld
  • Add BWG Logs to Logs That Burn Tag
  • Fix a bunch of incorrect rendertypes around Plant like blocks
  • Remove Surface Lava Pools from Forest like biomes
  • Fix ores not genning in Eroded Borealis
  • BoneMealing Tall Alliums Makes Giant Alliums
  • Increase rate of Pumpkin in Pumpkin Valley
    1.0.0-Beta
  • Initial release


Quark 4.0-460
https://github.com/VazkiiMods/Quark/releases/tag/release-1.20.1-4.0-460


Raised 4.0.0

  • Added API
  • Added support for translating bossbar, sidebar, effects, players, and toasts
  • Added support for x-axis translation
  • Added support to automatically detect resource pack support for texture option
  • Added support to not alter the hotbar selector for texture option
  • Changed default options screen keybind to ` (grave accent)
  • Reworked config to a great extent
  • Reworked options screen
  • Reworked commands
  • Removed Fabric Object Share support
  • Restructured to Mojmap style (and rewritten in Mojmap)
  • Added NeoForge support


Simple Voice Chat 2.5.20

  • Added Vietnamese translation


Sinytra Connector 1.0.0-beta.45

  • Develop beta 45 (#1265) (Su5eD)
  • Fix gems mistakenly ending up tagged as tools (Su5eD)
  • Resetting owners causes race condition on serialization (Su5eD)
  • Avoid early setup on invalid loading state (Su5eD)


What Are They Up To (Watut) 1.1.3

  • New config system to make mod items that move arms compatible with watut, fixes artifacts, not enough animations, timeless and classic guns by default, see config watut-item-arm-adjustments.json for more info
  • Fix showing things when player invisible
  • Fix death screen making dead player animate
  • Fix dedicated server crash from 1.1.2


XK's Decoration 0.8.1 (Release)
0.8.1

  • chore: update Kiwi
    0.8.0
  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks
    0.7.2
  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models
    0.7.1
  • fix: bugs
  • fix: bugs
  • fix: hitboxes
    0.7.0
  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
    0.6.6
  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models
    0.6.5
  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size
    0.6.4
  • feat: new models
    0.6.3
  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models
    0.6.2
  • fix: crash with other mods (close #31)

0.6.1

  • fix
    0.6.0
  • chore: update Kiwi
    0.5.4
  • fix: incompatibility with DiagonalFences
  • feat: more codecs
    0.5.3
  • feat: registry ordering
  • fix: small roof eave placement
    0.5.2
  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name
    0.5.1
  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse


Zeta 1.0-24

https://github.com/VazkiiMods/Zeta/releases/tag/release-1.20.1-1.0-24