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Create: Universe

The modpack is designed to be played with friends; is demanding.

File Details

Create Universe Ultimate 1.5

  • B
  • Aug 2, 2024
  • 6.94 MB
  • 37
  • 1.20.1
  • Forge

File Name

Create Universe Ultimate-1.5.zip

Supported Versions

  • 1.20.1

Update Mods
Cucumber Library 7.0.11

Changes:

- Fixed Scythe interactions with FTB Chunks (and likely other chunk claiming mods)

Just Enough Effect Descriptions (JEED) 2.2.2
added a workaround for an issue due to an emi limitation, which made beacon buttons not clickable

Mystical Agriculture 7.0.12

Changes:

- Added essence recipes for Pointed Dripstone, Music Disc 5, Music Disc Relic, Music Disc Otherside

- Added the tools to their corresponding vanilla tool tags

- Fixed some augment abilities not refreshing properly after respawning


Oh The Biomes We've Gone 1.0.3 Beta
1.0.3-Beta

  • Fix Lush Farmland and grass not having loottables
  • Fix sandy farmland not having a loottable
  • Remove Vanilla Igloos from Shattered Glacier
  • Fix a bunch of Leaves drops
  • Remove Extra ModPlatform Classes, Add getConfigPath to PlatformHandler
  • Custom Mushroom Sizes
  • Add Huge Mushroom growers to mushrooms blocks
  • Add Hanging Sign Recipes
  • Make advancements not all Challenges
    1.0.2-Beta
  • Fix Golden Apple from Green Apple Recipe overriding Vanilla Recipe
  • Fix Jacaranda Bushes Missing Collision
  • Move Platform based things to AutoService
  • Fix Wood Leaves being in Axe Mineable instead of Hoe Mineable
  • Fix Fruitblocks not dropping when the leaf above them decays
  • Fix palm saplings requiring 2x2 and dirt and not sand
  • Fix Firecracker Leaves dropping fir saplings
  • Remove the need for PrairieGrassMixin.java on Forge Side by using BoneMealEvent
    1.0.1-Beta
  • Allow BoneMealing Allium Flower Bushes into Tall Alliums
  • Fix Crashing when going near fruit blocks on Fabric
  • Fix Podzol Floors in Cakes under Sakura Grove
  • Fix incompatibility with William Wythers' Overhauled Overworld
  • Add BWG Logs to Logs That Burn Tag
  • Fix a bunch of incorrect rendertypes around Plant like blocks
  • Remove Surface Lava Pools from Forest like biomes
  • Fix ores not genning in Eroded Borealis
  • BoneMealing Tall Alliums Makes Giant Alliums
  • Increase rate of Pumpkin in Pumpkin Valley
    1.0.0-Beta
  • Initial release


Storage Drawers 12.0.4

  • Fixed items being voided if block had void upgrade but had another item slot with available space


XK's Decoration 0.8.0
0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks
    0.7.2
  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models
    0.7.1
  • fix: bugs
  • fix: bugs
  • fix: hitboxes
    0.7.0
  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
    0.6.6
  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models
    0.6.5
  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size
    0.6.4
  • feat: new models
    0.6.3
  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models
    0.6.2
  • fix: crash with other mods (close #310.6.1
  • fix
    0.6.0
  • chore: update Kiwi
    0.5.4
  • fix: incompatibility with DiagonalFences
  • feat: more codecs
    0.5.3
  • feat: registry ordering
  • fix: small roof eave placement
    0.5.2
  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name
    0.5.1
  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse